Uploaded July 2022 | Updated September 2026, 3 weeks ago
This tech combines the turnaround clip, which lets me clip a bit, while at the same time I walljump since I'm inside the top tile and facing to the right. Both happen once Samus gets damaged. Only works in 1.5.2 and multitroid.
Also this gave me some useful info regarding the limit of how much we can zip without crashing the game and with the range deactivated.
Samus teleported to the single left tile which seems to be enough, I tried again one tile lower and the game crashed.
No idea the uses of this, maybe to bait the SA-X? Because it seems to be extremely limited tho.
This tech combines the turnaround clip, which lets me clip a bit, while at the same time I walljump since I'm inside the top tile and facing to the right. Both happen once Samus gets damaged. Only works in 1.5.2 and multitroid.
Also this gave me some useful info regarding the limit of how much we can zip without crashing the game and with the range deactivated.
Samus teleported to the single left tile which seems to be enough, I tried again one tile lower and the game crashed.
No idea the uses of this, maybe to bait the SA-X? Because it seems to be extremely limited tho.







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