Uploaded April 2020 | Updated September 2026, 1 week ago
I think this is realistic to do in RTA. It's a mix of malleo's TAS
(softlocks at the end)
youtube.com/watch?v=SJxLGbVkgr0
and 8starplays method
youtube.com/watch?v=5k4AjlX6qlE
The hardest part by far is the 2 frame perfect jumps after spinning while on top of the chest. You need to do frame perfect jumps here, or your hazard respawn location gets set near the chest area, and you softlock. Once you do the 2 jumps and land on the chest, you will likely instantly fall off the second you clear the badge text. All you need to do is just hold down and then press A to clear the badge text, and you will fall on the spikes without resetting your hazard respawn.
I think this is realistic to do in RTA. It's a mix of malleo's TAS
(softlocks at the end)
youtube.com/watch?v=SJxLGbVkgr0
and 8starplays method
youtube.com/watch?v=5k4AjlX6qlE
The hardest part by far is the 2 frame perfect jumps after spinning while on top of the chest. You need to do frame perfect jumps here, or your hazard respawn location gets set near the chest area, and you softlock. Once you do the 2 jumps and land on the chest, you will likely instantly fall off the second you clear the badge text. All you need to do is just hold down and then press A to clear the badge text, and you will fall on the spikes without resetting your hazard respawn.



![Paper Mario RTA ACE Ch5 Setup
2 reasons for the abrupt cut:
1) Bizhawk cant do this method of ACE correctly it seems but i verified execution got to where it should be before jumping to file names
2) If you crash in bizhawk it doesnt dump the crash frames
This is...extremely difficult but i think it could be done RTA
P3 needs to hold X: 121 Y:100 C-left, C-down, C-right
This produces the hex 8007799C which is the address of file names
Setup
XPos:
Align against left wall
Spin right with speedy spin, hammer when at C20BFFF4
walk left (X: -1) until C373CFFD
Spin right with speedy, hammer when at C2A39FF4
Tap jump (X: 1) to the left 8 frames [C2A3FFF4]
XPos ASM:
LL v1, 0xFFF4 (s5) [C2A3FFF4]
ZPos:
Align against top wall
Spin down with speedy until 0xC2759995
Walk (Y: -1) until 409B7358
Tap jump up 24 frames [40837358]
ZPos ASM:
MTC0 v1, EPC [40837358]
XPosLanded:
Walk right until 0x427A4018 (earlier positions work but goombario wont create dust)
From here pause, unequip speedy spin, unpause
The enemy should hit you, defeat the enemy
After the fight, get effect storage by opening the menu
We need to set our last jump position here, so after moving from this spot we cannot jump (except at the very end when the game crashes)
We need to wait on the effects that spawn from defeating an enemy to first disappear before
For the drops i got, i need to do 67 hammers
Walk over one step beyond C2A3FFF4, then walk one step back to the right to get X position C2A3FFF4
Walk up one step, then one step down to set a bit in the playerStatus struct so the game doesnt crash on it
Now close the menu and jump and that jumps execution to file names with no OOT needed Paper Mario RTA ACE Ch5 Setup](https://i.ytimg.com/vi/s1FEAIV9MHM/mqdefault.jpg)






