Uploaded March 2021 | Updated September 2026, 1 hour ago
steamcommunity.com/sharedfiles/filedetails/?id=2413069615
A remake of one of my NL1 rides (which was simply called 'Throttle'). A launch into an upward helix leading up to a steep drop kicks off what can be described as a spaghetti bowl of track that takes an out and back journey before returning to the spaghetti bowl.
This was also my first time using the modern Vekoma trains.
Elevation Difference: 89.33 ft (27.22 m)
1st launch speed: 50 mph (80.5 km/h)
2nd launch speed: 53 mph (85.3 km/h)
3rd launch speed: 54 mph (86.9 km/h)
Track length w/o storage: 4763.14 ft (1451.8 m)
steamcommunity.com/sharedfiles/filedetails/?id=2413069615
A remake of one of my NL1 rides (which was simply called 'Throttle'). A launch into an upward helix leading up to a steep drop kicks off what can be described as a spaghetti bowl of track that takes an out and back journey before returning to the spaghetti bowl.
This was also my first time using the modern Vekoma trains.
Elevation Difference: 89.33 ft (27.22 m)
1st launch speed: 50 mph (80.5 km/h)
2nd launch speed: 53 mph (85.3 km/h)
3rd launch speed: 54 mph (86.9 km/h)
Track length w/o storage: 4763.14 ft (1451.8 m)
![Kingda Ka but without the airtime hill [No Limits 2]
No airtime hill but theyre still getting airtime.
Sorry I couldnt resist. Kingda Ka but without the airtime hill [No Limits 2]](https://i.ytimg.com/vi/eH_xY9zjgEw/mqdefault.jpg)

![CyBeast, a Son of Beast RMC conversion concept [No Limits 2]
https://steamcommunity.com/sharedfiles/filedetails/?id=2854458995
Decided to remake it since I wasnt entirely satisfied with the version I made in 2016. Made in the 5HOP8 contest template (tho I didnt participate in that).
Changes from the 2016 version include the addition of the rosebowl replacing that simple overbank at the far end, a mid-course launch, tweaking the footprint to more closely align with the 5HOP8 boundary, and smaller things here and there. Like the original, it features a launched lift hill and barrel rolls at the very beginning and end.
Backstory: The Beasts son has died of a terrible illness and was brought back to life by scientists as a cyborg. With its newly acquired cyborg upgrade, its now meaner and stronger than ever.
0:00 front POV
2:21 back row POV CyBeast, a Son of Beast RMC conversion concept [No Limits 2]](https://i.ytimg.com/vi/favMw9w_s9Q/mqdefault.jpg)




![Pope Lick Monster, a Kentucky Kingdom Tilt Coaster Concept [No Limits 2]
https://steamcommunity.com/sharedfiles/filedetails/?id=3676783348
Inspired by the goat/human hybrid who is said to live under the Pope Lick Trestle in Pope Lick creek near Louisville and lures ppl up to the railroad trestle where they then jump to their deaths. Since Kentucky Kingdom is rebranding as a theme park themed to what else but Kentucky itself, it would feel like a missed opportunity to not do something like this.
This concept also doubles as a Raging Rapids replacement concept.
The layout emphasizes fast turns and inversions over airtime and would be marketed as the steepest drop in the state of Kentucky as well as Kentuckys only tilt coaster.
Six Flags Great Adventure has a coaster named after its respective state cryptid, so why not Kentucky Kingdom?
The goat man model consists of a human model from MakeHuman and parts of a goat model from SketchUp Warehouse spliced together.
Max height over terrain: 123.7 ft
Top speed: 54.9 mph
Track length w/o storage: 2843.49 ft
Inversions: 3
0:00 front POV
2:12 off-rides
2:46 back row POV Pope Lick Monster, a Kentucky Kingdom Tilt Coaster Concept [No Limits 2]](https://i.ytimg.com/vi/hGqlzgmYcc0/mqdefault.jpg)


