Trigger Actions from State Machine States or Transitions @Rive_app
Trigger Actions from State Machine States or Transitions  @Rive_app
Uploaded May 2026 | Updated September 2026, 1 hour ago
Rive now lets you fire actions when a state or transition starts or ends. That means you can change view model properties or trigger events at exactly the right moment in your animation, not just when a data value changes.

In this video, I'll walk you through a practical example: a character that opens its mouth on hover. You'll see how to attach actions to both states and transitions, and learn the key difference between the end of an animation and the end of a state.

Covered:
• Adding actions to states (on start / on end)
• Adding actions to transitions (on start / on end)
• How transition duration affects when actions fire

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Docs: https://rive.app/docs
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Trigger Actions from State Machine States or Transitions

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