Uploaded March 2014 | Updated September 2026, 2 weeks ago
Hoo, boy...
*Changed timing of zoom.
*Changed camera motion for shot to be more "handheld." Certainly more panning.
*Fine tuned building reflections.
*Replaced Foreground Particle Fleet. (There was a glitch I couldn't figure out. Remaking it got rid of the glitch.)
*Fine tuned Cockpit movement.
*Added reflections (Environment map) to cockpit glass.
*Corrected lighting for Copter--Cockpit is now shadowed by "Hero" Saucer.
*Corrected Lens Grades--Added Cockpit to Luma Matte (Flare now occluded by solid parts of cockpit) and placed Lens Grades after Camera Shake.
Basically, changing the camera move meant I had to fine-tune the whole thing again.
Hoo, boy...
*Changed timing of zoom.
*Changed camera motion for shot to be more "handheld." Certainly more panning.
*Fine tuned building reflections.
*Replaced Foreground Particle Fleet. (There was a glitch I couldn't figure out. Remaking it got rid of the glitch.)
*Fine tuned Cockpit movement.
*Added reflections (Environment map) to cockpit glass.
*Corrected lighting for Copter--Cockpit is now shadowed by "Hero" Saucer.
*Corrected Lens Grades--Added Cockpit to Luma Matte (Flare now occluded by solid parts of cockpit) and placed Lens Grades after Camera Shake.
Basically, changing the camera move meant I had to fine-tune the whole thing again.










