Uploaded March 2026 | Updated September 2026, 1 week ago
I was scared of this set releasing and after months of waiting it eventually did.
Early game in this is quite easy and really fun, in fact I enjoyed this a lot more than anything I did the past months.
C8 reds was the first really difficult star and I overpracticed it so much. I even got the star from like 3 or 4 reds first try. As always I was way too nervous, but I was able to clutch it out on my 2nd real attempt, so that was a really good start to this set.
The next levels also went pretty well, but the most interesting stars will all be in part 2.
I was scared of this set releasing and after months of waiting it eventually did.
Early game in this is quite easy and really fun, in fact I enjoyed this a lot more than anything I did the past months.
C8 reds was the first really difficult star and I overpracticed it so much. I even got the star from like 3 or 4 reds first try. As always I was way too nervous, but I was able to clutch it out on my 2nd real attempt, so that was a really good start to this set.
The next levels also went pretty well, but the most interesting stars will all be in part 2.
![Super Mario SezNative Greeniscence: Bowser 2 [savestateless]
Super Mario SezNative Greeniscence: Bowser 2 [savestateless] Super Mario SezNative Greeniscence: Bowser 2 [savestateless]](https://i.ytimg.com/vi/buX-dS6LZlU/mqdefault.jpg)


![Despair Marios Gambit Hint Arts [playthrough]
Another really really cool hint art. I am always very scared of not being able to solve anything, but I ended up getting 38/40 stars without help. I thought all areas that has stars you can warp to. Considering there was a warp to 2 sub areas in C2 and to the GD one as well. Turns out another sub area in C2 has a star, which they couldnt add a warp to, so I didnt search the area. The other one was mainly skill issue, I just didnt expect a house in the card level, even tho the hint was really clever. Despair Marios Gambit Hint Arts [playthrough]](https://i.ytimg.com/vi/cUu4XMD6_ZM/mqdefault.jpg)


![WadoVice [playthrough]
Banger hack, which my pc couldnt hangle. WadoVice [playthrough]](https://i.ytimg.com/vi/e-FYQtHsdp0/mqdefault.jpg)
![Super Mario Star World RetroAchievements [48/49]
Great, another set I cant finish because sm64ds hacks just never function in any way. You need to get both 1-ups in B1 and I assume the monites give you one, but the game keeps crashing.
Still uploading this to main channel, because getting this far was a journey. This hack would actually be really good if it wasnt made as sm64ds hack. The physics are already improved, so now you can triple jump on slopes and you can now wallkick after a longjump. Everyone who didnt play sm64ds would think those are the most basic moves, but yeah sm64ds is just that garbage.
The by far worst achievement was getting easter egg #4. In sm64 it would be completely free, but since every jump is just rng now and the mushrooms you need to stack can just randomly disappear, its a nightmare now. I tested the disappearing thing for a while, but it makes literally no sense. Its not on a timer and distance doesnt seem to matter as well. I went further away in practice and it didnt disappear and in attempts it disappeared multiple times. The arch is the by far worst part. You hold up once you hit the left wall at the top and then you either undershoot, ledgegrab, get on the platform or overshoot by a lot - just rng again. Screw sm64ds. Super Mario Star World RetroAchievements [48/49]](https://i.ytimg.com/vi/e57HaewoN8I/mqdefault.jpg)
![SM74EE Memphis Remix: Course 6 The Cauldron Server [savestateless]
SM74EE Memphis Remix: Course 6 The Cauldron Server [savestateless] SM74EE Memphis Remix: Course 6 The Cauldron Server [savestateless]](https://i.ytimg.com/vi/eMy6NsJvc8Q/mqdefault.jpg)

