Trainz - Content Creation - #2 - Part 2 - Turning an old track asset into a procedural track asset @n3vgames
Trainz - Content Creation - #2 - Part 2 - Turning an old track asset into a procedural track asset  @n3vgames
Uploaded April 2016 | Updated September 2026, 11 hours ago
This video is part 2 that explains the process in turning an old track asset into a procedural track asset.

We take the TANE Trk Oak asset which is a procedural track in TANE and break it down into the parts we need for the Auran Track TS2009 36in asset (which is a narrow-gauge track, so is a little more work).

This video goes through the process of getting the individual meshes of the TANE Trk Oak asset and scaling them down to fit the Auran Track TS2009 38in (narrow-gauge) asset. It's still not fully complete in this video but gives you an idea on some of tweaks you need to make to update your config.txt files with the correct values to get them working. Final video should finish the track off.

Hope you enjoy the TV stream and for all those wanting to catch us on The Trainz Channel you can find us on Twitch TV here: twitch.tv/trainz_simulator

Cheers,
Trainz Simulator
trainzportal.com
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Trainz - Content Creation - #2 - Part 2 - Turning an old track asset into a procedural track asset

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