Uploaded June 2026 | Updated September 2026, 2 weeks ago
The final showdown with Ishmelga. He's actually way easier in this form than in the Divine Knight battle. Apart from him leading the battle with a devastating Dis-Order and powerful AOE attack, this boss fight is smooth sailing. The hardest part of the fight is that you are unable to use Rean or Crow, which were my MVPs. But you can easily swap around gear and Quartz to make a fine substitute like I did.
So what did I think of Trails into Reverie? I absolutely adored it. For the last turn-based game in the franchise, the combat is perfectly refined and Falcom superbly nailed it with this final entry. You have a ton of characters, equipment and abilities to work with to build a death squad of overpowered monsters. Every mechanic in the battle system and customization works and is magnificent.
Pacing wise, Trails into Reverie was a lot more digestible than Cold Steel IV and splitting the cast into three groups as well as shuffling characters around alleviated my main issue with the previous entry. There was a lot of great fanservice for Crossbellchads and it really felt like an earnest apology for how abrupt and unsatisfying the ending for Trails into Azure was. I even enjoyed Rufus and his group, which I had initially expected to hate. But his redemption arc was absolute kino and not something I would have expected coming off the heels of Cold Steel IV.
Overall, it's an excellent game, but I wouldn't recommend it to anyone unless they were already heavily invested into the plot line of this series. This isn't something like Final Fantasy VII or Persona where you can just pick it up and go in blind. So Trails into Reverie isn't for everyone, but I don't even think that's a bad thing. Being a niche type of game for a certain type of gamer such as myself is exactly what endears Trails into Reverie and makes it a true shining gem.
Catch you next time with the post game. Have a totally nice day!
#ps4 #Kiseki #Trails #TrailsIntoReverie #NihonFalcom #HajimariNoKiseki #LegendOfHeroes
The final showdown with Ishmelga. He's actually way easier in this form than in the Divine Knight battle. Apart from him leading the battle with a devastating Dis-Order and powerful AOE attack, this boss fight is smooth sailing. The hardest part of the fight is that you are unable to use Rean or Crow, which were my MVPs. But you can easily swap around gear and Quartz to make a fine substitute like I did.
So what did I think of Trails into Reverie? I absolutely adored it. For the last turn-based game in the franchise, the combat is perfectly refined and Falcom superbly nailed it with this final entry. You have a ton of characters, equipment and abilities to work with to build a death squad of overpowered monsters. Every mechanic in the battle system and customization works and is magnificent.
Pacing wise, Trails into Reverie was a lot more digestible than Cold Steel IV and splitting the cast into three groups as well as shuffling characters around alleviated my main issue with the previous entry. There was a lot of great fanservice for Crossbellchads and it really felt like an earnest apology for how abrupt and unsatisfying the ending for Trails into Azure was. I even enjoyed Rufus and his group, which I had initially expected to hate. But his redemption arc was absolute kino and not something I would have expected coming off the heels of Cold Steel IV.
Overall, it's an excellent game, but I wouldn't recommend it to anyone unless they were already heavily invested into the plot line of this series. This isn't something like Final Fantasy VII or Persona where you can just pick it up and go in blind. So Trails into Reverie isn't for everyone, but I don't even think that's a bad thing. Being a niche type of game for a certain type of gamer such as myself is exactly what endears Trails into Reverie and makes it a true shining gem.
Catch you next time with the post game. Have a totally nice day!
#ps4 #Kiseki #Trails #TrailsIntoReverie #NihonFalcom #HajimariNoKiseki #LegendOfHeroes










