TP: BiT off Links Window (proof of concept, done with hacks) @ChrisisAwesome1
TP: BiT off Links Window (proof of concept, done with hacks)  @ChrisisAwesome1
Uploaded June 2022 | Updated September 2026, 10 hours ago
When you initiate the window lookout, it tells the next time Link spawns to use the "window lookout" state. It applies this state regardless of which stage you're on, as it expects you to be in Link's house exterior. During this state, if you press B it will load the stage corresponding to stage index +1, which in the case of title screen = post KB1 cutscene, which loads to Kakariko afterwards, effectively "wrong warping" from Link's house to Kakariko.

To current knowledge, this isn't possible since the load function the window calls isn't the same as with special voids that allow for BiT. This is just a showcase of "what if" it worked. Can go from Link's house straight to Kakariko.

This used tpgz's warp to simulate BiT (title screen state 10), is still frame perfect.

Something to note is this skips KB1, so would be great for JoTWaD :)
You enter Kakariko in the same broken state you do as if done with during BiT, save warp location is still set to Ordon though unless you reload Kakariko or hit a save trigger (eg. going to gorge).

Watch me live at twitch.tv/chrisisawesome

Stay in touch on Twitter!
twitter.com/_ChrisIsAwesome
TP: BiT off Links Window (proof of concept, done with hacks)TP: Dangoro Cutscene UnskipSlap City: Ittle Dew Story Mode - Downtown in 28.83ID2: Autosplitter WIPID2: Lake Wrong Warp InfoID2: BT Card Strat #2TP: Rupees Through Roomsbo boTP: Nice WaterBiomorph: Pause Menu OdditiesID2: 100% in 1:01:39 (WR)TP: Sticky Rang
Chris is Awesome |

TP: "BiT" off Link's Window (proof of concept, done with hacks)

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER