Uploaded October 2020 | Updated September 2026, 13 hours ago
If you clawshot onto the towers too early, Argorok can start to breathe fire before you reach the top.
With very fast aim and by switching which peahat you target to the second one, and lowering on the chain very fast, it's possible to still get a successful flame skip from this early flame.
Gym does it in his TAS btw (youtu.be/MJeDM7sOzy0?t=6971), but lowering on the chain makes it actually possible RTA.
Saves a couple seconds, but it's probably too hard to actually do in a run. Have to be obscenely fast with the aim. In this clip I DF walked backwards after backflipping off Argorok from the first set of hits, then rolled twice and immediately aimed upwards without putting on boots (a little later and I would've been blown away by the wind from Argorok rising up). You then basically have to get a good spot on the second pillar as Argorok begins to roar, or he'll stop breathing fire by himself before you get a chance to flame skip.
If you clawshot to the first targetable peahat you'll more than likely get hit by the flame, hence the quick switch.
Generally it's safer to just delay aiming up onto the tower to avoid the early flame completely.
If you clawshot onto the towers too early, Argorok can start to breathe fire before you reach the top.
With very fast aim and by switching which peahat you target to the second one, and lowering on the chain very fast, it's possible to still get a successful flame skip from this early flame.
Gym does it in his TAS btw (youtu.be/MJeDM7sOzy0?t=6971), but lowering on the chain makes it actually possible RTA.
Saves a couple seconds, but it's probably too hard to actually do in a run. Have to be obscenely fast with the aim. In this clip I DF walked backwards after backflipping off Argorok from the first set of hits, then rolled twice and immediately aimed upwards without putting on boots (a little later and I would've been blown away by the wind from Argorok rising up). You then basically have to get a good spot on the second pillar as Argorok begins to roar, or he'll stop breathing fire by himself before you get a chance to flame skip.
If you clawshot to the first targetable peahat you'll more than likely get hit by the flame, hence the quick switch.
Generally it's safer to just delay aiming up onto the tower to avoid the early flame completely.

![TP: Snowpeak Wolfos Superjump [GC]
Idea by dragonbane0, discovered by Ekke, improved setup for rta by gymnast
Higher quality version: https://youtu.be/7H2g9oHjcLs
Just because I havent seen anyone with a video of gyms method on the original version yet. Works on Wii too: https://youtu.be/R1z7B-R-pNw
https://www.zeldaspeedruns.com/tp/msb/early-snowpeak#early-snowpeak-superjump
https://www.zeldaspeedruns.com/tphd/msb/early-snowpeak TP: Snowpeak Wolfos Superjump [GC]](https://i.ytimg.com/vi/O37s8dzqR1M/mqdefault.jpg)

![TP: Snowpeak Bedroom Key Early Gale Bomb Boost [Wii]
Using a bomb in the boomerang its possible to boost onto a broken part of the Snowpeak Ruins courtyard wall, skipping the long cannonball puzzle.
Discovered by pokemongenius: https://youtu.be/b4UxnkcNgO0
Zeldaspeedruns: https://www.zeldaspeedruns.com/tp/dungeon/snowpeak-ruins#bomb-boost-to-boss-key-room-wiiglitchless
Gamecube demonstration: https://youtu.be/psCiv-A8BKo
This saves about 1:55 for Glitchless (Bug-Limit), and Wii categories that complete the dungeon (less in 100% due to different routing).
Positioning and exact direction for the boomerang throw arent that precise, the important part is timing and aiming the jump and the jumpslash.
- Stand with Links right foot near a black line on the ground, and place a bomb
- Aim the boomerang up a bit, roughly around the snow on the opposite roof
- Turn, and wait a bit before jumping. The green leaves disappearing is a nice cue.
- Jump as parallel to the wall as possible, from the very far corner. A roll just before is either necessary, or much easier (Ive never gotten it without a roll to jump). Its quite hard to get a well angled jump, and I honestly dont have a lot of advice for it other than practice and turning at the last moment. Its very important to jump from the very corner with an angle almost perfectly parallel to the wall to get the maximum distance. Jumping in towards the wall doesnt quite go far enough, and jumping outward wont allow the bomb to boost you far enough back in.
- Jumpslash as you start to descend from your jump
If timed correctly you can barely make it up to the next ledge.
If the bomb boosts you out from the wall rather than in, you may have not been parallel with the wall, or jumped too late so the bomb hits you into the wall and back out.
The timing and angle of the jump are the most important elements to this trick.
Once up, hide in the corner and wait for the freezard to stop breathing ice, then kill it with the Ball & Chain. Its possible but difficult to kill it without being frozen: https://youtu.be/G201km_s7rA
Then aim and jump towards the ladder.
Its also possible to skip killing the freezard by bomb boosting onto the small ledge on the opposite wall (saving 11s) however this is more difficult and causes a glitched cutscene after the big key: https://youtu.be/NcFUmTo4LZk. Killing the freezard then bomb boosting is ~5s slower than just climbing the ladder.
Due to the difficulty of this trick, it is highly recommended to B&C the ice to expose the clawshot target so you can clawshot back up should you fail. Each retry loses ~20s if you fall and clawshot back up. ~8s if you simply bonk on the wall and stay up there.
Due to its difficulty, I really wouldnt recommend doing this unless youre certain youre consistent enough to save time. The route for Wii/Glitchless without this bomb boost can be seen in this glitchless IL by Draconif: https://youtu.be/FFWRlB2qt6c
When doing this trick the route would differ from this point: https://youtu.be/FFWRlB2qt6c?t=314 where youd just ignore the freezards, go outside and perform the bomb boost.
Main YouTube: https://www.youtube.com/channel/UCLpkWz7PkieoiHqg_xIMHCQ
Twitter: https://twitter.com/_Simikins
Twitch: https://www.twitch.tv/Simikins
Splits.io: https://splits.io/users/simikins
SRC: https://www.speedrun.com/user/Simikins TP: Snowpeak Bedroom Key Early Gale Bomb Boost [Wii]](https://i.ytimg.com/vi/PZpPkCsIQ5s/mqdefault.jpg)


![TP: Snowpeak Wolfos Superjump [Wii]
Idea by dragonbane0, discovered by Ekke, improved setup for rta by gymnast
This trick, while a huge sequence break for TPHD, is pretty important for 1.2 and Korean Wii versions of the game. Made this video for Wii reference and to show its possible.
https://www.zeldaspeedruns.com/tp/msb/early-snowpeak#early-snowpeak-superjump
https://www.zeldaspeedruns.com/tphd/msb/early-snowpeak
Apologies for the poor video quality, this was recording on my Wii rather than my Wii U since its not set up. TP: Snowpeak Wolfos Superjump [Wii]](https://i.ytimg.com/vi/R1z7B-R-pNw/mqdefault.jpg)



![TP: Lakebed Early Deku Toad with Iron Boots [Wii]
Frames.
Nice Equip TP: Lakebed Early Deku Toad with Iron Boots [Wii]](https://i.ytimg.com/vi/S5AbJ3Tab_U/mqdefault.jpg)