Uploaded September 2025 | Updated September 2026, 2 hours ago
ID: 6918236
443 attempts, I fluked the cube dual (even if it took some pausing) so it could've definitely taken a lot longer
ID: 6918236
443 attempts, I fluked the cube dual (even if it took some pausing) so it could've definitely taken a lot longer

![[READ DESC] The Ultimate Phase by Andromeda GMD (Gambling Simulator / Extreme Demon 10*)
ID: 7174110
First things first... another phone recording for reasons described under my Bloodbath video. The audio is deliberately muted at the start and in Zobros part because of conversations in the background, which is why you can see the Filmora watermark. Thankfully, its positioned in a way that doesnt block the monitor, so you can still see the level.
So, why have I titled the video like that? Well, unlike Bloodbath, this level is extremely luck-based. The raw skill requirement to beat this isnt actually that high, but there are three very problematic spots in the level that require a lot of luck to pass, and I did NOT get that luck at all (more on that later)
The first highly random spot is the transition from Guitars dual to Viprins ufo. The problem with it is that you can exit the dual in three different positions, and one of those positions has a completely different click pattern for the start of the ufo, and since you have almost no time to react, you will almost certainly die at least 1/3 of the time you get to this transition
If youve passed that, time for luck check number 2 - Girons spam part right after Viprins part. Its relatively easy but you have to spam extremely quickly. I ended up using two fingers for that part, which required me to readjust the position of my hand on the mouse right before and right after that part - I pause-buffered those at first but eventually got used to doing it without pausing.
After that comes the main skill-check of the level - Woogis part, featuring relatively tight but well-synced timings that wouldnt be too hard to deal with if it wasnt for the reasons described above making getting to that point a whole endeavor of its own.
Finally, after you pass Woogi, you are ALMOST out of the woods... except for ONE CLICK at 55% featuring a blue orb on a slope that is basically an rng check - even after over 2500 attempts spent on this level I have not managed to figure out how to pass the click consistently, and my overall pass rate was around 15%. I died NEARLY A HUNDRED TIMES just to that spot alone. You cant actually hear the click due to the audio being muted in that portion, but it might be the worst single input Ive ever had to deal with in the entire time I was doing the Archive Project.
The parts after that are actually fairly easy (by extreme demon standards), but passing all those luck checks made me very nervous, and I had around 20 deaths after the godforsaken rng click. While some of those were actually fairly reasonable, a large share of them happened at easy spots simply due to nerves.
Finally, as youve probably noticed, I beat the level on the version from 2.0 and early 2.1, which is slightly easier than the current/original version. Somehow, Zobross part was even worse originally, and required loads more precise spamming and rng clicks, so my experience would be way worse if I played that version of the level instead. It also changes some other things like the last cube, but those changes are relatively minor compared to the horrors of Zobros.
And finally, with this essay out of the way, I am happy to announce that Ive completed every pre2.0 extreme now! (and no, silent clubstep doesnt count, its impossible and Im never even attempting to beat it).
And yes, for the record, I hate this level. You could probably tell by my reaction at the end. [READ DESC] The Ultimate Phase by Andromeda GMD (Gambling Simulator / Extreme Demon 10*)](https://i.ytimg.com/vi/Q2YEBkBrwb4/mqdefault.jpg)








