Uploaded June 2026 | Updated September 2026, 3 weeks ago
I've been putting this one off for personal reasons but I feel like it's time to give it the full playthrough treatment.
I decided to not include commentary for this playthrough since it's faster and easier to do, and also I couldn't help but talk about all the crap I didn't like so decided to keep quiet and instead put it here in the video description since hardly anyone reads it anyway. In addition, I will also be clean starting all of the levels, meaning no health/armor/ammo carry over from previous levels.
I don't really know what to say about this mod other than I both like it and dislike it at the same time. On one hand it has really solid gunplay, cool visual effects, and some neat ideas. On the other hand it comes off feeling like a pale imitation of BFE Enhanced and BFE Redux without really having its own identity.
Visually it has loads of inconsistencies and bugs that add up to make the whole thing feel unfinished. Some weapons have sway when sprinting while others don't, small Arachnoids have a visible box around their particle effect for when they're about to shoot, the bloody model when holding the Sledgehammer looks like Sam got shot in the bicep, all weapons use SS4 gloves while the hands/mutilator weapon use BFE gloves (the irony isn't lost on me here), etc.
Gameplay is also quite strange; some changes are so minor they might as well not even exist while others feel half baked or exist for the sake of making the mod feel more "hardcore". Biomech Majors can't have C4 attach to them when performing the animation for their rocket barrage attack, Biomech Striker hitboxes stay on the ground when doing their attack where they fly up in the air and shoot grenades, too many enemies have too many homing and/or predicting attacks to where automatic weapons get reinforced as the meta while slower firing weapons fall off quickly, the Assault Rifle has 5 less bullets than it had during testing and the initial public release for seemingly no reason, Biomech Rockets can still 1 shot the player but move insanely fast now, and the list goes on.
For now, I think I shared most everything that bugs me about this mod, and I think it's a shame that literally none of this stuff has been fixed or at the very least addressed despite the fact I brought all of this up and more when playtesting the mod. I don't dislike M1L1tarist and I think there is still a lot of fun to be had with this mod (obviously or I wouldn't be playing it) but this thing for sure deserves some more love because it's been a couple years since this thing went public and it's honestly sad to see hardly any improvements have been made to this mod.
I was waiting, hoping that if I played it after enough time I would be shocked by a noticeable improvement, but instead I felt disappointed. There's still fun to be had here but I know it can be much better.
Thanks again for watching and as always, stay Serious!
Towards The Sirian Gate by M1L1tarist - steamcommunity.com/sharedfiles/filedetails/?id=2687313886
I've been putting this one off for personal reasons but I feel like it's time to give it the full playthrough treatment.
I decided to not include commentary for this playthrough since it's faster and easier to do, and also I couldn't help but talk about all the crap I didn't like so decided to keep quiet and instead put it here in the video description since hardly anyone reads it anyway. In addition, I will also be clean starting all of the levels, meaning no health/armor/ammo carry over from previous levels.
I don't really know what to say about this mod other than I both like it and dislike it at the same time. On one hand it has really solid gunplay, cool visual effects, and some neat ideas. On the other hand it comes off feeling like a pale imitation of BFE Enhanced and BFE Redux without really having its own identity.
Visually it has loads of inconsistencies and bugs that add up to make the whole thing feel unfinished. Some weapons have sway when sprinting while others don't, small Arachnoids have a visible box around their particle effect for when they're about to shoot, the bloody model when holding the Sledgehammer looks like Sam got shot in the bicep, all weapons use SS4 gloves while the hands/mutilator weapon use BFE gloves (the irony isn't lost on me here), etc.
Gameplay is also quite strange; some changes are so minor they might as well not even exist while others feel half baked or exist for the sake of making the mod feel more "hardcore". Biomech Majors can't have C4 attach to them when performing the animation for their rocket barrage attack, Biomech Striker hitboxes stay on the ground when doing their attack where they fly up in the air and shoot grenades, too many enemies have too many homing and/or predicting attacks to where automatic weapons get reinforced as the meta while slower firing weapons fall off quickly, the Assault Rifle has 5 less bullets than it had during testing and the initial public release for seemingly no reason, Biomech Rockets can still 1 shot the player but move insanely fast now, and the list goes on.
For now, I think I shared most everything that bugs me about this mod, and I think it's a shame that literally none of this stuff has been fixed or at the very least addressed despite the fact I brought all of this up and more when playtesting the mod. I don't dislike M1L1tarist and I think there is still a lot of fun to be had with this mod (obviously or I wouldn't be playing it) but this thing for sure deserves some more love because it's been a couple years since this thing went public and it's honestly sad to see hardly any improvements have been made to this mod.
I was waiting, hoping that if I played it after enough time I would be shocked by a noticeable improvement, but instead I felt disappointed. There's still fun to be had here but I know it can be much better.
Thanks again for watching and as always, stay Serious!
Towards The Sirian Gate by M1L1tarist - steamcommunity.com/sharedfiles/filedetails/?id=2687313886









![Serious Sam Fusion - Eviction Notice by ChrysaLis (Seriously Blind)
Another map for the 2024 Jingle Bombs event. I know Im super late on uploading this stuff but here it is for yall to enjoy!
Fun map with lots of ammo and enemies to shoot with a very unique boss.
Thanks again for watching and as always, stay Serious!
[Jingle Bombs 2024] Eviction Notice by ChrysaLis - https://steamcommunity.com/sharedfiles/filedetails/?id=3395882165 Serious Sam Fusion - Eviction Notice by ChrysaLis (Seriously Blind)](https://i.ytimg.com/vi/Seu9qiLUj8A/mqdefault.jpg)
