Uploaded March 2016 | Updated September 2026, 5 hours ago
I started off my Touhoumon Adventure with a good Puppet (Boneka).
Also, I have to record this with Bandicam. Because, recording it from VBA lags.
Main Rules
- Any Puppet that faints is considered dead, and must be released or put in the Storage System permanently.
- The player may only catch the first Puppet encountered in each area, and none else. If the first Puppet encountered faints or flees, there are no second chances.
- Each Puppet that the player gets has to have a nickname.
- The general consensus is that a black out/white out is considered to be "game over", even if there are Puppets left in the PC.
- The player can use either Puppets they have captured themselves or Puppets that are obtainable from NPCs. (Traded Puppets, mystery gifts, etc., are prohibited.)
- Also strongly implied is a prohibition against voluntarily resetting and reloading the game when things go wrong.
Added Rules
- If the player runs into a Shiny Puppet, the player may still catch it, regardless of whether or not it is the first encounter in the area.
- If the player has no Puppets that can use a certain field move that is required to continue through any given point of the game, they may catch another Puppet that can learn said field move. However, it cannot be used in battle for any reason, and must be released, permanently boxed, or migrated as soon as the player gets another Puppet that can use said field move.
- The player can catch the first Puppet they've encounter from each part of the Safari Zone.
- The "First Encounter" rule will start after obtaining 5 Easy Orbs from Professor Oak.
I started off my Touhoumon Adventure with a good Puppet (Boneka).
Also, I have to record this with Bandicam. Because, recording it from VBA lags.
Main Rules
- Any Puppet that faints is considered dead, and must be released or put in the Storage System permanently.
- The player may only catch the first Puppet encountered in each area, and none else. If the first Puppet encountered faints or flees, there are no second chances.
- Each Puppet that the player gets has to have a nickname.
- The general consensus is that a black out/white out is considered to be "game over", even if there are Puppets left in the PC.
- The player can use either Puppets they have captured themselves or Puppets that are obtainable from NPCs. (Traded Puppets, mystery gifts, etc., are prohibited.)
- Also strongly implied is a prohibition against voluntarily resetting and reloading the game when things go wrong.
Added Rules
- If the player runs into a Shiny Puppet, the player may still catch it, regardless of whether or not it is the first encounter in the area.
- If the player has no Puppets that can use a certain field move that is required to continue through any given point of the game, they may catch another Puppet that can learn said field move. However, it cannot be used in battle for any reason, and must be released, permanently boxed, or migrated as soon as the player gets another Puppet that can use said field move.
- The player can catch the first Puppet they've encounter from each part of the Safari Zone.
- The "First Encounter" rule will start after obtaining 5 Easy Orbs from Professor Oak.










