Uploaded September 2019 | Updated September 2026, 2 weeks ago
This is a piano transcription of the Extra Stage soundtrack from the Touhou fangame called Hollow Song of Birds.
It's finally here! I've actually completed these transcriptions many months in advance, but I now have the art to complete the video. The art is made by the amazing arrivemedi, who kindly offered to create it solely for this video! They did a spectacular job! You can check out more of their amazing work on their Twitter page here: twitter.com/arrivemedi
The direction that was taken in the boss theme was an unexpected one for sure! I had a blast transcribing it!
Original compositions are by Wanwan.
Thank you to everyone who advised me in every step of the way!
Names of the transcribed tracks in this video:
00:00 A Hundred-Demon Night Parade in a Multitude of Colors
03:43 Glass Heart Chevalier
This is a piano transcription of the Extra Stage soundtrack from the Touhou fangame called Hollow Song of Birds.
It's finally here! I've actually completed these transcriptions many months in advance, but I now have the art to complete the video. The art is made by the amazing arrivemedi, who kindly offered to create it solely for this video! They did a spectacular job! You can check out more of their amazing work on their Twitter page here: twitter.com/arrivemedi
The direction that was taken in the boss theme was an unexpected one for sure! I had a blast transcribing it!
Original compositions are by Wanwan.
Thank you to everyone who advised me in every step of the way!
Names of the transcribed tracks in this video:
00:00 A Hundred-Demon Night Parade in a Multitude of Colors
03:43 Glass Heart Chevalier

![Swordplay Showdown Speedrun [16:01] (Wii Sports Resort)
This is a speedrun of the normal 10 levels of Swordplay Showdown in Wii Sports Resort. As of this recording, this run sets me at the third-place position in this speedrunning category.
My arm hurts, but I aim to cut off 20 seconds to eventually get WR. Swordplay Showdown Speedrun [16:01] (Wii Sports Resort)](https://i.ytimg.com/vi/i42bWfK289I/mqdefault.jpg)
![[GoDS OST] Jewel of the Sky-Ruling Dragon God ~ Quintessential Fragments (Death Garden MIX)
Hikawa Motoharus theme, broken down by the elements.
This arrangement strips the theme of its defining characteristics,
as if nature has reclaimed it and made it something new.
There is quite a lot to appreciate about the ever-changing canvas of nature, even in death.
Nowadays, though, the world is changing so much that youd wish you had patch notes.
This is an arrangement for the Touhou fangame 東方夢旧市 ~ Glory of Deep Skies.
Composed by ELEMENTAL SYMPOSIUM
(Spectral Nexus, GizmoTheDragon, Aka Kyuketsuki, Tokiko Tatsunagi, Mana Kazami)
Please check this link for more information.
http://teamaltend.blog.fc2.com/
OST Download:
You can get Glory of Deep Skies Original Soundtrack here
http://altend.bandcamp.com/
Main version → https://youtu.be/ogjQrkwwOKo
Distant Sea MIX → https://youtu.be/YnFQBlHMQko
Inferno MIX → https://youtu.be/7w_MrL1RuFI
Zenith Peak MIX → https://youtu.be/PLPlEJ-PHmY
Worlds End MIX → https://youtu.be/B5sN7tWfPz4
Destroy Star MIX → https://youtu.be/0-T0_oM8k0s
#東方風自作曲 #TouhouStyle [GoDS OST] Jewel of the Sky-Ruling Dragon God ~ Quintessential Fragments (Death Garden MIX)](https://i.ytimg.com/vi/jI8PJ96mITo/mqdefault.jpg)



![Wilikin Village Any% Speedrun 2 [IGT - 3:35 | RTA - 6:10] (Skylanders: Giants)
This is an Any% IL speedrun of the seventh Chapter of Skylanders Giants for the Wii (played on the WiiU) on Easy mode. The final in-game time is 3 minutes and 35 seconds. As of this recording, it is the new world record.
Several new innovations have been implemented into this run:
- The introduction of a Lightcore to avoid the battle at the beginning of the Chapter, saving the seconds that would have been used to defeat the enemies.
- The greatest improvement yet, and for the first time on video: the Shroomboom Wilikin gate skip, originally found by staid. Because this is a key door, we dont need to look for all of the keys now. And because all keys work with all gates, this means we can bring a key with us and use it on the final gate immediately, skipping the entire last enemy battle.
- An improved Shroomboom launch skip to avoid the troll battle and prevent the spawning of the boxes simultaneously.
We are approaching levels of broken that should not be possible, and its all through the refined potential of our lord and savior, Shroomboom. Wilikin Village Any% Speedrun 2 [IGT - 3:35 | RTA - 6:10] (Skylanders: Giants)](https://i.ytimg.com/vi/lUetwfqSzCU/mqdefault.jpg)

![Molekin Mountain Any% Speedrun [RTA - 7:19 | IGT - 5:56] (Skylanders: Giants)
This is an Any% IL speedrun of the twelfth Chapter of Skylanders Giants for the Wii (played on the WiiU) on Easy mode. The final time is 5 minutes and 56 seconds. As of this recording, it is the new world record. (EDIT 2019: Due to the introduction of IL timing subcategories for IGT and RTA, this run is no longer the IGT World Record run, but it is still the World Record run in terms of Real Time (RTA).)
The Arena Battle Chapters are always big in time. Theres no quick way to get them over with, so any big skips have to be before the battle happens. A new skip has recently been found in Molekin Mountain, starring a new possible addition to the All Levels meta: Pop Fizz with the beast upgrade route.
Pop Fizzs beast attacks have slight anti-gravity properties. By themselves individually, the effects arent much, but spamming the attacks causes him to hover forward, rivaling the effectiveness of Stealth Elfs combo lunge. The real kicker is that one of Pop Fizzs beast upgrades gives him a lunge move of his own if you drink the purple potion. The lunge retains vertical height very well. A couple runners have theorized that this could be used to skip the last major block puzzle in MM, and I confirmed this to be true, but I took this skip a step further and hovered some more to skip the block-pushing portion below - no blocks required. This saves quite a bit of block-pushing, and this skip will most likely make it into the All Levels meta. This run is probably a perfect demonstration of this new skip.
By the way, the time in Livesplit appears red because of a run before this one. In this run, I introduced Lightcores and placed Flameslinger in certain sections to decrease in-game time, but this greatly increases real time. Molekin Mountain Any% Speedrun [RTA - 7:19 | IGT - 5:56] (Skylanders: Giants)](https://i.ytimg.com/vi/m1DcT3p_K_Q/mqdefault.jpg)
![[VOLUME WARNING] Who Can Clear Iron Jaw Gulch the Fastest? [Skylanders: Swap Force]
Please note that the timers are not exactly accurate due to human error.
Also, please mind the volume in this video. It seems like the video project got corrupted or something during rendering, and I cant change the volume on some of these individual tracks anymore. I would try again from scratch if I hadnt already rendered this video for ten hours.
In this test, I use specific bottom halves of Swap Force Skylanders paired with Blast- to see which one is the fastest to complete Iron Jaw Gulch, Chapter 6 of Skylanders: Swap Force. As in my previous comparison videos, I ran each one twice (except for Blast Ranger, which I only ran once because my WiiU GamePad ran out of battery) and I chose the best time from each to compare.
Despite the possible variations due to me not having run this game before now, it seems like the speedrunning communitys consensus that -Shift is the fastest bottom half is correct. While -Zone still tops most other bottom halves in terms of speed, the time gap between -Shift and -Zone is huge.
The music in this video is Youkai Mountain ~ Mysterious Mountain, composed by ZUN. [VOLUME WARNING] Who Can Clear Iron Jaw Gulch the Fastest? [Skylanders: Swap Force]](https://i.ytimg.com/vi/mYi5lfdNQ04/mqdefault.jpg)
