Uploaded July 2021 | Updated September 2026, 1 day ago
I wanted this remix to sound less synthy and more classy/orchestral-like. To do that, I used more traditional instruments like pianos, harpsichords, glockenspiel, and organs. I know it doesn't 100% give that vibe, but I feel like it's somewhat there. For the second loop, I switched up the zunpet and glockenspiel, so that the latter is the intro, and so the former takes on the main melody.
- Picture of Koakuma: zerochan.net/2198501#full
- Original song for reference: youtube.com/watch?v=oy0LvaLAIxo
- Midi File: gamebanana.com/projects/35371
Credits:
- Composer: ZUN
- Midi Sequencer: ZUN
- Remixer(Garageband): LuminousVale
ZUN's Commentary:
Stage 4 theme.
From here, the game moves indoors, so it's composed with indoor atmospheres in mind. Its tone shifts to something more ominous halfway through the song, where you would normally meet the mid-stage boss.
Other than that, there's nothing special about this theme, but really, it's not a shooting game piece (Laughs)
I wanted this remix to sound less synthy and more classy/orchestral-like. To do that, I used more traditional instruments like pianos, harpsichords, glockenspiel, and organs. I know it doesn't 100% give that vibe, but I feel like it's somewhat there. For the second loop, I switched up the zunpet and glockenspiel, so that the latter is the intro, and so the former takes on the main melody.
- Picture of Koakuma: zerochan.net/2198501#full
- Original song for reference: youtube.com/watch?v=oy0LvaLAIxo
- Midi File: gamebanana.com/projects/35371
Credits:
- Composer: ZUN
- Midi Sequencer: ZUN
- Remixer(Garageband): LuminousVale
ZUN's Commentary:
Stage 4 theme.
From here, the game moves indoors, so it's composed with indoor atmospheres in mind. Its tone shifts to something more ominous halfway through the song, where you would normally meet the mid-stage boss.
Other than that, there's nothing special about this theme, but really, it's not a shooting game piece (Laughs)










