MegamanOmega | Touhou 19: Unfinished Dream of All Living Ghost - Sanae Story @MegamanOmega184 | Uploaded June 2024 | Updated October 2024, 10 hours ago.
_Ambitious and Conscientious Shrine Maiden_
Sanae's ultimately a particularly difficult one to play as with how her shots work. Strictly speaking, she's not “weak” per say, however Sanae works like how she does as a normal playable character, in that her main shot is her homing snakes that turn at 90 degree angles to home at enemies horizontally. Problem is with the sheer number of enemies constantly on the screen, very often the bulk of your shots are getting aimed away from the stuff in front of you (especially bosses).
Her aura and charge shots are also not terribly good for dealing condensed damage either. Her aura is shaped like Reimu's, but larger. However it comes out with a delay. But then her charge shot is a wide blast of her homing bullets in all directions. Potentially good damage, but they may not all go where you want them to. Similarly, her Level 2 is now exploding frogs in all directions. It'll basically blast every single beast you've tamed in your large aura, but not much else...
Timestamps
0:00 - Intro
0:59 - Tsukasa Pre-fight
1:47 - Tsukasa Battle
3:36 - Tsukasa Post-fight
4:04 - Ran Pre-fight
5:03 - Ran Battle
7:02 - Ran Post-fight
7:15 - Mamizou Pre-fight
8:16 - Mamizou Battle
9:51 - Mamizou Post-fight
10:52 - Yachie Pre-fight
12:25 - Yachie Battle
15:30 - Yachie Post-fight
16:33 - Biten Pre-fight
18:15 - Biten Battle
20:25 - Biten Post-fight
21:30 - Zanmu Pre-fight
23:00 - Zanmu Battle
26:39 - Ending
27:31 - Next Time
Link to my Patreon page here
patreon.com/MegamanOmega
You can purchase the game here
store.steampowered.com/app/2400340/Touhou_Juuouen__Unfinished_Dream_of_All_Living_Ghost
Link to the English patch here
thpatch.net/wiki/Touhou_Patch_Center:Main_page
_Ambitious and Conscientious Shrine Maiden_
Sanae's ultimately a particularly difficult one to play as with how her shots work. Strictly speaking, she's not “weak” per say, however Sanae works like how she does as a normal playable character, in that her main shot is her homing snakes that turn at 90 degree angles to home at enemies horizontally. Problem is with the sheer number of enemies constantly on the screen, very often the bulk of your shots are getting aimed away from the stuff in front of you (especially bosses).
Her aura and charge shots are also not terribly good for dealing condensed damage either. Her aura is shaped like Reimu's, but larger. However it comes out with a delay. But then her charge shot is a wide blast of her homing bullets in all directions. Potentially good damage, but they may not all go where you want them to. Similarly, her Level 2 is now exploding frogs in all directions. It'll basically blast every single beast you've tamed in your large aura, but not much else...
Timestamps
0:00 - Intro
0:59 - Tsukasa Pre-fight
1:47 - Tsukasa Battle
3:36 - Tsukasa Post-fight
4:04 - Ran Pre-fight
5:03 - Ran Battle
7:02 - Ran Post-fight
7:15 - Mamizou Pre-fight
8:16 - Mamizou Battle
9:51 - Mamizou Post-fight
10:52 - Yachie Pre-fight
12:25 - Yachie Battle
15:30 - Yachie Post-fight
16:33 - Biten Pre-fight
18:15 - Biten Battle
20:25 - Biten Post-fight
21:30 - Zanmu Pre-fight
23:00 - Zanmu Battle
26:39 - Ending
27:31 - Next Time
Link to my Patreon page here
patreon.com/MegamanOmega
You can purchase the game here
store.steampowered.com/app/2400340/Touhou_Juuouen__Unfinished_Dream_of_All_Living_Ghost
Link to the English patch here
thpatch.net/wiki/Touhou_Patch_Center:Main_page