Uploaded October 2022 | Updated September 2026, 4 days ago
A run of Touhou 16 - Hidden Star in Four Seasons with Cirno + Summer on Normal without using any continues. Cirno isn't that good of a character, but I managed to do a pretty decent run anyway. Pretty similiar to my other HSiFS runs, so not too much to say.
0:00 Stage 1
1:46 Eternity Larva
3:19 Stage 2
5:18 Nemuno Sakata
8:00 Stage 3
10:09 Aunn Komano
13:18 Stage 4
16:03 Narumi Yatadera
19:41 Stage 5
22:13 Mai & Satono
26:30 Final Stage
27:44 Okina Matara
Shot Type Review:
This is a pretty bad one. It has excellent range, but it doesn't do much damage anyway, but what kills this shot is how it barely does any damage from far away. Unless you're close to the boss you can barely even hit with anything that isn't your base 0.00 power shot. The bomb is pretty bad too, doing damage only around the area where it was used, which 90% of the time doesn't include the boss. The sub-season is decent. The additional shots aren't anything noteworthy as usual, but the release is pretty interesting. Instead of emptying your entire season gauge, it only uses up 1 level, which theoretically allows for some spamming. The release itself is very weak because of that, and doesn't fill up by releasing which makes it harder to fill up again.
A run of Touhou 16 - Hidden Star in Four Seasons with Cirno + Summer on Normal without using any continues. Cirno isn't that good of a character, but I managed to do a pretty decent run anyway. Pretty similiar to my other HSiFS runs, so not too much to say.
0:00 Stage 1
1:46 Eternity Larva
3:19 Stage 2
5:18 Nemuno Sakata
8:00 Stage 3
10:09 Aunn Komano
13:18 Stage 4
16:03 Narumi Yatadera
19:41 Stage 5
22:13 Mai & Satono
26:30 Final Stage
27:44 Okina Matara
Shot Type Review:
This is a pretty bad one. It has excellent range, but it doesn't do much damage anyway, but what kills this shot is how it barely does any damage from far away. Unless you're close to the boss you can barely even hit with anything that isn't your base 0.00 power shot. The bomb is pretty bad too, doing damage only around the area where it was used, which 90% of the time doesn't include the boss. The sub-season is decent. The additional shots aren't anything noteworthy as usual, but the release is pretty interesting. Instead of emptying your entire season gauge, it only uses up 1 level, which theoretically allows for some spamming. The release itself is very weak because of that, and doesn't fill up by releasing which makes it harder to fill up again.










