Uploaded September 2024 | Updated September 2026, 2 weeks ago
Ever wondered why TOTAL WAR development seems to be going in circles? We keep getting the same old bugs and issues resurfacing, all while losing many of our favourite features.
This video explains my view on TOTAL WAR's development, and how Creative Assembly could solve some of their challenges with long-term gains, in exchange for short-term pain.
I work as a software engineer and have almost 20 years experience in the field. This video represents what I feel went wrong for CA, and is an honest discussion of the challenges I think they currently face.
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Disclaimer: some guesswork has gone into how each game has branched. I've made some sensible assumptions based on the features present in each title, and making some guesses on when development likely started bason the games complexity and release date.
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0:00 | Intro
1:00 | The Codebase
6:00 | Same Engine
7:12 | Making Money
9:16 | The Solution
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#totalwar #creativeassembly #gaming #strategygames
Ever wondered why TOTAL WAR development seems to be going in circles? We keep getting the same old bugs and issues resurfacing, all while losing many of our favourite features.
This video explains my view on TOTAL WAR's development, and how Creative Assembly could solve some of their challenges with long-term gains, in exchange for short-term pain.
I work as a software engineer and have almost 20 years experience in the field. This video represents what I feel went wrong for CA, and is an honest discussion of the challenges I think they currently face.
--------------------
Disclaimer: some guesswork has gone into how each game has branched. I've made some sensible assumptions based on the features present in each title, and making some guesses on when development likely started bason the games complexity and release date.
--------------------
0:00 | Intro
1:00 | The Codebase
6:00 | Same Engine
7:12 | Making Money
9:16 | The Solution
--------------------
#totalwar #creativeassembly #gaming #strategygames










