Uploaded August 2026 | Updated September 2026, 3 weeks ago
Super Demon by Dss is an absolutely ancient level, created in late 2013 and released on January 4th 2014 with the ID 136586 and probably the practice mode glitch (i'm not a historian so feel free to correct / specify). It was likely one of the first levels to have been a modern extreme demon, and it fits that threshold extremely comfortably (according to a spreadsheet, the 4th hardest physically possible level at the time of release). Yet even considering it's age, the level features parts that would be considered chokepoints and insane parts even in modern mainlists. It's obviously carried by chokepoints, the most notable being 25%, 30%, 43% and the last 5% of the level. These parts are genuinely ridiculous and the last ship I'm amazed is even possible even with modern skill from 0. Super easy to mess up and make it a lot harder than the fwc suggests. This was suggested to me by Siwu, who's a respectable player with 9-100% on Unnerfed Silent Clubstep in 4 deaths, 63% on Waterfall, and great progress on Silent Helheim. He currently has 37-100% and 70% on this level and estimates it to be between 175 and 200 on the current list, making it even to this day, one of the toughest levels from pre-2.0 ever conceived. I find these insanely hard ancient levels really fascinating ngl.
ID: 36481214
Song: Time Machine - Waterflame
Creator: iIiDssdsdsiIi
Super Demon by Dss is an absolutely ancient level, created in late 2013 and released on January 4th 2014 with the ID 136586 and probably the practice mode glitch (i'm not a historian so feel free to correct / specify). It was likely one of the first levels to have been a modern extreme demon, and it fits that threshold extremely comfortably (according to a spreadsheet, the 4th hardest physically possible level at the time of release). Yet even considering it's age, the level features parts that would be considered chokepoints and insane parts even in modern mainlists. It's obviously carried by chokepoints, the most notable being 25%, 30%, 43% and the last 5% of the level. These parts are genuinely ridiculous and the last ship I'm amazed is even possible even with modern skill from 0. Super easy to mess up and make it a lot harder than the fwc suggests. This was suggested to me by Siwu, who's a respectable player with 9-100% on Unnerfed Silent Clubstep in 4 deaths, 63% on Waterfall, and great progress on Silent Helheim. He currently has 37-100% and 70% on this level and estimates it to be between 175 and 200 on the current list, making it even to this day, one of the toughest levels from pre-2.0 ever conceived. I find these insanely hard ancient levels really fascinating ngl.
ID: 36481214
Song: Time Machine - Waterflame
Creator: iIiDssdsdsiIi




![[Upc. Top 5?] - Tunnel of Serpent with Frame Windows Counter
A frame window counter on the possibly upcoming top 5 version of Tunnel of Serpent (formerly Tunnel of Faneria) that is being verified by Serpentical. Its definitely one of the most sleeper upcoming top demons, like nobody ever mentions this lol. Its a simple level hosted by Demi, which follows a similar deco style to Tunnel of Despair, it could even be called a remake. It was started around 9 months ago, received a full showcase about 5 months ago, with Faneria first being the verifier, named in regards to them.
They dropped the level soon after unfortunately, and Serpentical was chosen, who is currently the best Hungarian GD player, with levels like Avernus, Anathema and Acheron under her belt. She quickly ended up buffing the level, which i did a comparison of some months ago. It was originally top 15 when it was picked up, and now it could possibly be as high as top 3 (Amethyst difficulty), or supposedly as low as Orbit and Green Bullet. I left the top 5 label as an average, I guess.
The frame windows do kinda support that, the 2nd 1f could possibly be 2f on some alignments, and definitely closer to 2f with CBF, regardless though, 2 1f timings is kinda insane. But yeah, this level is kinda not super interesting, but overall the deco is pretty solid, especially at the start. Wish serpentical good luck and check her progress out, 58% and 33-100% on this version (its first half carried apparently). https://www.youtube.com/watch?v=M0ZY-laukRg, https://www.youtube.com/watch?v=HXv_64ootSk.
ID: Private
Song: Silent Hill Dubstep - Solkrieg
Creators: japandemi, Zanzz, Zars70, BK [Upc. Top 5?] - Tunnel of Serpent with Frame Windows Counter](https://i.ytimg.com/vi/bAVulqTvams/mqdefault.jpg)




![[Top 1?] - Grok Processing with Frame Windows Counter
Grok Processing, aka Groik Pracssing is a new release from the talented creator HeroZombie80- er I mean talented AI Grok. I remember seeing this level being previewed on HZ80s Twitter many times throughout the year, and boy did this turn out insane. I imagine this is some sort of amalgamation of all the things that get posted to twitter, your average internet meme, along with more general GD stuff, and of course Blast Processing. To say this level is insane is an understatement. It has over 400k objects, and the gameplay is composed of the most convoluted routes imaginable, only Maze of Justice from my experience has worse memory gimmicks. This level is truly a never let them know your next move moment. The gameplay is so convoluted, its impressive.
It was a fun bot overall though, around an hour and 30 minutes (though it wouldve been much faster if I wasnt counting frame windows with it). Just as its terrible to bot, it is even more terrible to play, theres awkward timings everywhere, many of them being tight too. 240s are randomly scattered throughout and makes the level very inconsistent. This is definitely top 1 difficulty, but its hard to give a specific. Goodluck to anyone who might go for some runs, its definitely the Blast Processing remake of all time, the deco is pretty nice if you look past all that bullshittery going on.
ID: 147818802
Song: Blast Processing - Waterflame
Creator: HeroZombie80 [Top 1?] - Grok Processing with Frame Windows Counter](https://i.ytimg.com/vi/dFj6P_ZwBYM/mqdefault.jpg)
