Uploaded July 2026 | Updated September 2026, 3 weeks ago
MIGRAINE is one of Lisp's final projects in this game, originally an upcoming top 3. It received much praise for it's unique (but pretty epileptic) visuals and effects. It was also very different in the fact that the level is based largely on spam and endurance, rather than raw precision. The frame windows do kinda reflect that, but even so, there's some crazy hard timings towards the end especially. It could be harder than just "top 10". The current WRs on the level are 50% and 48-100% by Hover, though I should mention that this version isn't exactly Hover's version, but of another player who's been playing the level alongside his. The two versions are pretty similar and honestly I doubt the frame window counter is much different at all. (i have both copies, but did the FWC on this version since Exlipz0s asked). I tried doing a comparison video but the level kinda breaks reallyyyy hard. Definitely hyped for this, I do imagine Hover will be back on it by the time he finishes Silent Acropolis.
ID: Private
Song: Sileo - KaTT
Creators: Lisp, silouute, TypicalGMD, Harent, RehanZ, NII0N, robianny, Smoop
MIGRAINE is one of Lisp's final projects in this game, originally an upcoming top 3. It received much praise for it's unique (but pretty epileptic) visuals and effects. It was also very different in the fact that the level is based largely on spam and endurance, rather than raw precision. The frame windows do kinda reflect that, but even so, there's some crazy hard timings towards the end especially. It could be harder than just "top 10". The current WRs on the level are 50% and 48-100% by Hover, though I should mention that this version isn't exactly Hover's version, but of another player who's been playing the level alongside his. The two versions are pretty similar and honestly I doubt the frame window counter is much different at all. (i have both copies, but did the FWC on this version since Exlipz0s asked). I tried doing a comparison video but the level kinda breaks reallyyyy hard. Definitely hyped for this, I do imagine Hover will be back on it by the time he finishes Silent Acropolis.
ID: Private
Song: Sileo - KaTT
Creators: Lisp, silouute, TypicalGMD, Harent, RehanZ, NII0N, robianny, Smoop



![[Top 20] - Quantum Dominator with Frame Windows Counter
You probably remember I showcased this level a few days ago, and now you all get a frame window counter on the buffed and balanced version as opposed to the previous one. I wont go deep into the level itself but it is a cool remake and fusion of Quanteuse processing and Geometrical Dominator, as hinted by the name and specific deco / gp tropes throughout. The level as I mentioned has been buffed pretty notably, now with two and sometimes three 1f timings, which really goes to show how much the list has progressed, as this is definitely around Acheron difficulty+. Theitha had some people playtest the level, with varying opinions of, ~35, ~30, ~10, ~5-10 as the four difficulty ranges given. The level has some incredibly wacky sections, like the one UFO part at 84%, which from my testing requires two 6fs to set up into a 3-4f click. If you are even slightly late into the 6f timing (like on the 5th or 6th frame), the third click I mentioned to set up into becomes a 1f. It is very wacky and pretty unbalanced, so this is definitely going to be a hard level. The copy I was given has 24% recorded as a best, so Ill assume Theitha (whos beaten Nullscapes) has that as his best. Goodluck to him!
Verifier: https://www.youtube.com/@tTheitha
ID: Private
Song: Geometrical Dominator - Waterflame
Creators: XevSucksAtGD, Higashikaataa, NotGizmo, S4zerix, ItsKiubiGD [Top 20] - Quantum Dominator with Frame Windows Counter](https://i.ytimg.com/vi/sW1iRSPPkgY/mqdefault.jpg)
![[Upc. Top 15] - Celestial Showdown X with Frame Windows Counter
Celestial Showdown X is a remake and superbuffed version of the hosts (Blaster) very first level. This thing is a collab and has much improved decoration, which Im personally a huge fan of. The last cube isnt the most interesting thing but overall a major improvement over the former. Its also been superbuffed from a mid extreme demon around Bausha Vortex difficulty into a top 15 extreme demon.
I should mention this is before any balancing changes have been applied, the verifier @youngs06 (goat) will use this video to make edits as necessary alongside normal playtesting. The end cube certainly has to be nerfed significantly, as it is literally making the level like top 3 in its current state. Goodluck to youngs on verifying this, hes currently playing Ultra Paracosm and has 27-40% (hardest part) done.
ID: Private
Song: 10th Galaxy - Killer FX
Creators: zoomifly, frski, Blaster [Upc. Top 15] - Celestial Showdown X with Frame Windows Counter](https://i.ytimg.com/vi/saoBRW4d7DA/mqdefault.jpg)





