Uploaded March 2026 | Updated September 2026, 1 week ago
beamng.com/game
Should do Alligator first...
The issue for me is I have not done enough jbeam stuff to get a really good feel for weight, spring, damping, but most important the beams like bounded ones. The ones that keep things from bending the wrong way support beams, and bounded ones I need to just make a lot of small things with different values to see how it feels. Also does not help that bones are shaped like they are for a reason. To catch, to be limited in range. What we are doing is taking a bone and basically making a box instead, and attaching at the edge of another box. That is where the bounded and support beams come in. But its not getting scrapped. It will get mostly completed I am thinking by 2028, nah, maybe a few months at latest. It is shelfing for a little while until I can experiment with the bounded and support beams.
beamng.com/game
Should do Alligator first...
The issue for me is I have not done enough jbeam stuff to get a really good feel for weight, spring, damping, but most important the beams like bounded ones. The ones that keep things from bending the wrong way support beams, and bounded ones I need to just make a lot of small things with different values to see how it feels. Also does not help that bones are shaped like they are for a reason. To catch, to be limited in range. What we are doing is taking a bone and basically making a box instead, and attaching at the edge of another box. That is where the bounded and support beams come in. But its not getting scrapped. It will get mostly completed I am thinking by 2028, nah, maybe a few months at latest. It is shelfing for a little while until I can experiment with the bounded and support beams.




