Uploaded April 2020 | Updated September 2026, 2 hours ago
Tony Parisi (@auradeluxe) is a virtual reality pioneer, serial entrepreneur, and angel investor. He co-created several, 3D graphics standards, is Head of AR/VR Ad Innovation at Unity Technologies, and author several O'Reilly Media books on virtual reality and WebGL.
Today, Tony is has a leading spokesman for the immersive industry and was recently named one of Next Reality’s 30 People to Watch in Augmented Reality in 2019.
Full episode here: http://disruptors.fm/177-the-divergence-of-ar-and-vr-and-connectivity-collaboration-and-entertainment-in-a-post-covid-world-tony-parisi
In today's episode we discuss:
Where are we on the AR and VR adoption cycle
What the future of AR/VR holds and why they will diverge
How COVID-19 is pushing us towards an immersive future
The big differences between consumer and enterprise VR adoption
Why Facebook and Oculus are well-placed to dominate virtual reality
Which sci-fi inspirations are most realistic for augmented and virtual reality
What's the future look like for the entertainment industry
Why Tony isn't all that worried about any future tech
How tech life cycles are accelerating and what it all means
Why we have reached a tipping point in consumer VR adoption
Tony Parisi (@auradeluxe) is a virtual reality pioneer, serial entrepreneur, and angel investor. He co-created several, 3D graphics standards, is Head of AR/VR Ad Innovation at Unity Technologies, and author several O'Reilly Media books on virtual reality and WebGL.
Today, Tony is has a leading spokesman for the immersive industry and was recently named one of Next Reality’s 30 People to Watch in Augmented Reality in 2019.
Full episode here: http://disruptors.fm/177-the-divergence-of-ar-and-vr-and-connectivity-collaboration-and-entertainment-in-a-post-covid-world-tony-parisi
In today's episode we discuss:
Where are we on the AR and VR adoption cycle
What the future of AR/VR holds and why they will diverge
How COVID-19 is pushing us towards an immersive future
The big differences between consumer and enterprise VR adoption
Why Facebook and Oculus are well-placed to dominate virtual reality
Which sci-fi inspirations are most realistic for augmented and virtual reality
What's the future look like for the entertainment industry
Why Tony isn't all that worried about any future tech
How tech life cycles are accelerating and what it all means
Why we have reached a tipping point in consumer VR adoption










