Uploaded August 2011 | Updated September 2026, 11 hours ago
I don't own this video, I only downloaded and uploaded this video to YouTube. The original owner is Shaun 'MMAN' Friend, and the original page can be found here: speeddemosarchive.com/TombRaider3.html
The jump at the start of the level uses a special trick; rolling can move you forwards very slightly on ledges with slopes in front of them and let you make jumps that are otherwise impossible, this jump always fails without the roll. I discovered that if you don't delay any moves you can make the Kayak perform the same set of actions every time; so I came up with a sort of "code" that allowed me to do this easily every time and turn the Kayak from a pain in the ass into a very easy ride, as well as being faster. This leads on to the craziest change yet; it might look like it but it's not a glitch as the rapids are also "solid ground" in terms of how the engine works (just set to do a special death animation), so parking on safe solid ground makes perfect, legitimate sense as far as the engine works (this was the only place I could find). This route is also far cooler to watch than the interminable monkey swings on the normal route. After the ladder I do another big route change that is a faster than the normal way and happens to make the return trip more interesting, I intentionally avoid the corner after jumping in the water, as staying near makes you get caught in a current and swept back for some reason. You don't need to climb up at the end of this segment, but it makes sure you're lined up (the jump is tough enough as it is) and gives you a good chance to save.
I segmented because the jump to get back here is extremely hard, and seems to rely on the roll trick I used at the start of the level. I thought the backtracking would be dull but all the stuff I found makes it as interesting as the first trip. After grabbing the monkey swing the turn left is intentional as otherwise you can't move forward. Again, the Kayak ride can be consistently done every time. This is another time I start the next level with a jump.
I don't own this video, I only downloaded and uploaded this video to YouTube. The original owner is Shaun 'MMAN' Friend, and the original page can be found here: speeddemosarchive.com/TombRaider3.html
The jump at the start of the level uses a special trick; rolling can move you forwards very slightly on ledges with slopes in front of them and let you make jumps that are otherwise impossible, this jump always fails without the roll. I discovered that if you don't delay any moves you can make the Kayak perform the same set of actions every time; so I came up with a sort of "code" that allowed me to do this easily every time and turn the Kayak from a pain in the ass into a very easy ride, as well as being faster. This leads on to the craziest change yet; it might look like it but it's not a glitch as the rapids are also "solid ground" in terms of how the engine works (just set to do a special death animation), so parking on safe solid ground makes perfect, legitimate sense as far as the engine works (this was the only place I could find). This route is also far cooler to watch than the interminable monkey swings on the normal route. After the ladder I do another big route change that is a faster than the normal way and happens to make the return trip more interesting, I intentionally avoid the corner after jumping in the water, as staying near makes you get caught in a current and swept back for some reason. You don't need to climb up at the end of this segment, but it makes sure you're lined up (the jump is tough enough as it is) and gives you a good chance to save.
I segmented because the jump to get back here is extremely hard, and seems to rely on the roll trick I used at the start of the level. I thought the backtracking would be dull but all the stuff I found makes it as interesting as the first trip. After grabbing the monkey swing the turn left is intentional as otherwise you can't move forward. Again, the Kayak ride can be consistently done every time. This is another time I start the next level with a jump.


![XIII (PC) Speed Run - Part 5
I dont own this video, I only downloaded and uploaded this video to YouTube. The original owners are Mika sp3ctum Vilpas and Juha Muona Vilpas, and the original page can be found http://speeddemosarchive.com/XIII.html
Emerald Base Bridge [run by sp3ctum]
I avoid fighting with the SPADS soldiers that are supposed to rush in the building by leaving it as fast as I am able to.
*** Possible improvements: Nothing much. This went well. XIII (PC) Speed Run - Part 5](https://i.ytimg.com/vi/40INe1gOnh8/mqdefault.jpg)







