Uploaded July 2021 | Updated September 2026, 2 hours ago
I don't get to talk this much about levels very often, but I could go on and on about TMNGaming's new level "WhyMeWhyMeWhyMeWhyMe", a level that is at its core a commentary on the anxious, debilitating mental anguish of an artist.
Caught somewhere between a gift to the world and a plea for help, TMN narrates this level verbally and visually in a way that is passionately vulnerable, using the bones of his old projects and unrealized ideas to emphasize the impact of bottling up and suppressing these thoughts and feelings until the levees inevitably break, artfully glistening in the light all the way down. It's directionless and scatterbrained, but ultimately culminates to the same grand, incredibly crucial message: "here I stand in my own way."
Whether it be an occasional fleeting thought or an omnipresent anxiety, everyone at some point in their lives goes head to head with their own humanity and mortality. listlessly preoccupying ourselves with questions we're not even sure if we deserve the answer to. We constantly look at things from such a big picture that we find ourselves insignificantly small within it, and it raises the questions, "if I am so small, how can I ever be enough to fit in something so big?" and "how can I do anything meaningful when I'm only given one small instance of a lifetime?" As denoted by the momentary dissipation to nothingness in the middle of the level, this existential instability can be a point where scrutiny and unconstructive criticism is the hardest to swallow.
This level is a beautiful, brutally honest reflection of an existential crisis and a conflict of personal identity, all through the hauntingly familiar eyes of a Geometry Dash creator. I have insurmountable admiration for creators of any kind who are willing to be so openly vulnerable about their insecurities to go beyond their medium of art to make such a raw human statement.
AND it looks good.
Song: newgrounds.com/audio/listen/975149
ID: 71496773
I don't get to talk this much about levels very often, but I could go on and on about TMNGaming's new level "WhyMeWhyMeWhyMeWhyMe", a level that is at its core a commentary on the anxious, debilitating mental anguish of an artist.
Caught somewhere between a gift to the world and a plea for help, TMN narrates this level verbally and visually in a way that is passionately vulnerable, using the bones of his old projects and unrealized ideas to emphasize the impact of bottling up and suppressing these thoughts and feelings until the levees inevitably break, artfully glistening in the light all the way down. It's directionless and scatterbrained, but ultimately culminates to the same grand, incredibly crucial message: "here I stand in my own way."
Whether it be an occasional fleeting thought or an omnipresent anxiety, everyone at some point in their lives goes head to head with their own humanity and mortality. listlessly preoccupying ourselves with questions we're not even sure if we deserve the answer to. We constantly look at things from such a big picture that we find ourselves insignificantly small within it, and it raises the questions, "if I am so small, how can I ever be enough to fit in something so big?" and "how can I do anything meaningful when I'm only given one small instance of a lifetime?" As denoted by the momentary dissipation to nothingness in the middle of the level, this existential instability can be a point where scrutiny and unconstructive criticism is the hardest to swallow.
This level is a beautiful, brutally honest reflection of an existential crisis and a conflict of personal identity, all through the hauntingly familiar eyes of a Geometry Dash creator. I have insurmountable admiration for creators of any kind who are willing to be so openly vulnerable about their insecurities to go beyond their medium of art to make such a raw human statement.
AND it looks good.
Song: newgrounds.com/audio/listen/975149
ID: 71496773










