Uploaded November 2017 | Updated September 2026, 16 hours ago
In this run, I obtain the Megaton Hammer without the usage of any Bombs or Bombchus.
This is challenging because there are two bombable walls you would normally come across in the Fire Temple, and they can only be destroyed by Explosives. And there are also other things we would normally need Bombs or Bombchus for throughout this run.
This run is a LOTAD, or Low Optimization Tool Assisted Demonstration, which means I used savestates and frame advance to craft the inputs for this run. This is different from a Tool Assisted Speedrun in that it does not come with the high expectations which cause so many TASes to be left unfinished.
LOTAD and route by me.
Special thanks to:
Tob3000 and Bakeneko
If you have any questions you can add me on Discord: Dungeonfire#0512
Technical details:
Emulator: Bizhawk 1.13.1
Movie Format: .tasproj
Video Plugin: Jabo 1.6.1
ROM: Zelda no Densetsu - Toki no Ocarina (J) (1.0)
Encoding/Video Settings:
-Resolution: 1024x768
-Anisotropic filtering level: 4x
-Antialiasing Level: 8x
In this run, I obtain the Megaton Hammer without the usage of any Bombs or Bombchus.
This is challenging because there are two bombable walls you would normally come across in the Fire Temple, and they can only be destroyed by Explosives. And there are also other things we would normally need Bombs or Bombchus for throughout this run.
This run is a LOTAD, or Low Optimization Tool Assisted Demonstration, which means I used savestates and frame advance to craft the inputs for this run. This is different from a Tool Assisted Speedrun in that it does not come with the high expectations which cause so many TASes to be left unfinished.
LOTAD and route by me.
Special thanks to:
Tob3000 and Bakeneko
If you have any questions you can add me on Discord: Dungeonfire#0512
Technical details:
Emulator: Bizhawk 1.13.1
Movie Format: .tasproj
Video Plugin: Jabo 1.6.1
ROM: Zelda no Densetsu - Toki no Ocarina (J) (1.0)
Encoding/Video Settings:
-Resolution: 1024x768
-Anisotropic filtering level: 4x
-Antialiasing Level: 8x
