@unity
  @unity
Unity | Time Ghost – How Unity 6 made it possible | Unite 2024 @unity | Uploaded October 2024 | Updated October 2024, 1 week ago.
Explore the creation of Time Ghost by the Unity Originals team. We’ll break down the project and its pipelines into clear, understandable components, highlighting Unity Engine’s versatile problem-solving capabilities and extendibility. The focus will be on essential Unity 6 features like ECS, Sentis, HDRP, and VFX Graph. You’ll see that no idea is too ambitious to achieve with Unity 6, and you'll gain inspiration for your current and future projects.

Speakers:
Xuan Prada, Senior Manager, Artistry, Unity

Christian Kardach, Staff Technical Animator, Unity
Time Ghost – How Unity 6 made it possible | Unite 2024Instantly get your Unity game to more players on the web | Unite 2023Best practices for building an in-game economy with LiveOps | Unite 2024Unite 2024 Keynote🌶️ Hot Take: Game Design Document versus User Story... whats the difference?Asset Store Showcase: Meowmentum Meets OdinYour first multiplayer game: A structured approach | Unite 2024Introducing Unity Wētā Tools | UnityPhysics systems, ropes and pressure simulations in Heavenly Bodies | Unity Creator SpotlightPushing the boundaries of web games with Pigiama Kasama - Creator SpotlightThe Unity Wētā Tools Roadmap | Unity Wētā ToolsGraphics rendering: Getting the best performance with Unity 6 | Unite 2024

Time Ghost – How Unity 6 made it possible | Unite 2024 @unity

SHARE TO X SHARE TO REDDIT SHARE TO FACEBOOK WALLPAPER