threeJS Games Are Exploding (thanks AI) @rosebud-ai
threeJS Games Are Exploding (thanks AI)  @rosebud-ai
Uploaded March 2025 | Updated September 2026, 3 weeks ago
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0:00 — 3JS Games Are Exploding
Overview: Introduction to the sudden boom of AI‑assisted 3JS games and why everyone is talking about them.
0:54 — Funny 3JS Examples & Flappy Bird Clone
Overview: Looking at quick AI‑coded demos, including a Flappy Bird clone and initial thoughts on why 3JS is so popular right now.
2:25 — Unrealistic Claims & Meme Posts
Overview: People sharing “ultra‑realistic” flight simulators and soccer games supposedly made in 3JS—clearly poking fun at the viral trend.
5:50 — Impressive Water Simulation
Overview: Showcasing a 3JS water simulation, discussing shaders, and how people combine assets to achieve AAA‑looking browser games.
7:20 — Jason’s Desert Dune Explorer
Overview: Jason demonstrates his 3JS “Desert Dunes Explorer,” complete with advanced visuals, day/night cycle, and mobile UI.
11:05 — Why 3JS & AI Fit So Well
Overview: Explaining what 3JS is, how it handles 3D in the browser, and why large language models (LLMs) make coding 3D games easier than ever.
14:25 — Polymars Game Jam & AI Mario Kart
Overview: Details on Polymars’s new video, the $1,000 game jam challenge, and how to participate or remix existing code.
16:24 — Wrapping Up for Discord
Overview: Plans to move the conversation to Discord Lounge, inviting viewers to continue the discussion and collaborate on multiplayer.
19:30 — Continuing in Discord Lounge
Overview: The stream picks back up in the Discord Lounge, with Jason sharing his screen and everyone chatting about new 3D projects.
25:00 — Water Shaders & Asset Imports
Overview: Exploring how to add custom water shaders, performance tips, and how to find the best 3D assets or textures for 3JS.
36:00 — Adding Multiplayer & Superbase
Overview: Jason begins integrating a multiplayer back end with Superbase, and the group discusses best practices for real‑time data syncing.
48:00 — Gameplay Tweaks & Alien Enemies
Overview: Showcasing new enemies (alien “jellyfish” ships), linking custom textures, and refining in‑game effects.
58:00 — Multi‑File Projects & Context Windows
Overview: Explaining how to organize code across multiple files, hiding files from AI context, and staying under token limits.
1:07:00 — AI Improvements & Cleaner Code
Overview: Observations on how Rosie (the AI model) writes more professional, organized code, plus user Q&A on structuring bigger projects.
1:15:00 — Final Q&A and Closing Thoughts
Overview: Last round of questions about best approaches for large‑scale 3JS games and multiplayer, followed by goodbyes to the group.
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threeJS Games Are Exploding (thanks AI)

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