Thoughts on Dynamic Foveated Rendering in the Pimax CRYSTAL... @ImmersedRobot
Thoughts on Dynamic Foveated Rendering in the Pimax CRYSTAL...  @ImmersedRobot
Uploaded July 2023 | Updated September 2026, 3 weeks ago
After experimenting with dynamic foveated rendering in various titles on the Pimax Crystal for a few days, I decided to give a few quick thoughts on my experience with this feature so far. This feature is currently in beta, and not yet available to all Crystal users, but hopefully it will have a general release soon.

[0:00] Introduction and overview
[0:10] What is DFR?
[1:15] Elite Dangerous and framerate improvements
[1:48] PS VR2 uses DFR
[2:20] Activating DFR in the Crystal using Pimax XR and SteamVR
[3:44] Don't forget to check the box in Pimax XR!
[4:25] DFR works and improves framerate
[5:55] OpenXR toolkit and MSFS
[8:34] 20-30% improvement in framerates in ideal situations
[9:00] OpenComposite and DFR?
[10:22] Trial and error with DFR for now
[12:38] Wrapping up

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#VR #DynamicFoveatedRendering #PimaxCrystal #DFR
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Thoughts on Dynamic Foveated Rendering in the Pimax CRYSTAL...

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