Uploaded December 2025 | Updated September 2026, 2 weeks ago
Will re-upload its stupid late and I am sleepy...I will test more on vista version andget better video I believe this bridge has the same kinda logic for "stationary" so extra calculations don't bog down the xbox. If im right I can pause a prop on this or hang from it from somewhere.
There is a freezing threshold like a invisible wall when crossed too fast resume caculations and then puts the extra momentum into the bridge. The fact it moves the hog is odd cause humping any mesh in this wouldnt cause that it would have to be a vehicle on the same mesh.
Will re-upload its stupid late and I am sleepy...I will test more on vista version andget better video I believe this bridge has the same kinda logic for "stationary" so extra calculations don't bog down the xbox. If im right I can pause a prop on this or hang from it from somewhere.
There is a freezing threshold like a invisible wall when crossed too fast resume caculations and then puts the extra momentum into the bridge. The fact it moves the hog is odd cause humping any mesh in this wouldnt cause that it would have to be a vehicle on the same mesh.










