This is WILD, Hyper3D built the kingdom for my Claude game @Web-3-World
This is WILD, Hyper3D built the kingdom for my Claude game  @Web-3-World
Uploaded July 2026 | Updated September 2026, 2 weeks ago
Try Hyper3D here hyper3d.ai/?utm_source=YouTube&utm_medium=video&utm_campaign=RodinGen25&utm_id=Web3World+
Code: WWRodinGen25

Romain is building Built by Day, Bitten by Night, an original 3D castle game where players construct their kingdom during the day and defend it from zombies at night. Claude helps shape the game logic, while Hyper3D Rodin Gen-2.5 turns concepts for King Romain, castle modules, walls, towers, props, and enemies into usable 3D assets.
Tools used: Hyper3D Rodin Gen-2.5, Claude, Rodin API, Smart Low-Poly, Bang-to-Parts, local part-level editing, 3D-Native textures, PBR materials, Delight, Blender, Unity, Unreal Engine, Godot, Cinema 4D, Maya, and 3ds Max. Register through the Hyper3D link below to try Rodin Gen-2.5, and subscribe to Web3World for more AI, Web3, and next-generation creator workflows.

YOUTUBE TIMESTAMPS
Time
Chapter
0:00
Built by Day, Bitten by Night
0:25
Claude can code it, but we need a world
0:55
Creating King Romain in 3D
1:28
Five thinking modes and four-second assets
2:00
Building a modular castle
2:32
Faithful, Creative, Micro, and Clean
3:02
Smart Low-Poly and Bang-to-Parts
3:34
3D-Native textures and the night transformation
4:02
Promo models versus playable assets
4:22
Honest limitations and CTA

TOOLS USED
Hyper3D Rodin Gen-2.5, Claude, Rodin API, Smart Low-Poly, Bang-to-Parts, local part-level editing, 3D-Native textures, PBR materials, Delight, Blender, Unity, Unreal Engine, Godot, Cinema 4D, Maya, 3ds Max
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This is WILD, Hyper3D built the kingdom for my Claude game

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