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Austin Wintory | THIS is how you plan game dev! (IT TAKES TWO) | Philip Eriksson - Game Maker's Notebook @awintory | Uploaded July 2022 | Updated October 2024, 9 hours ago.
Chatted with Lead Sound Designer on IT TAKES TWO Philip Eriksson (in person!) on the incredible complexity of his job and the astonishing levels of planning that made it come off so well. He also gave me some recommendations on Finnish metal :)

This podcast was created by the Academy of Interactive Arts and Sciences (who also give out the DICE Awards) and can be heard / subscribed to here:
interactive.org/Interviews/the_game_makers_notebook.asp

Highly recommended for anyone interested in the game industry!

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THIS is how you plan game dev! (IT TAKES TWO) | Philip Eriksson - Game Makers NotebookInside ALL branches of Pans song - Stray Gods - Under The HoodShould I go to university to study music? | Q+AJokes Jokes Jokes & Underground - ASSASSINS CREED SYNDICATE - As NotedWhat does an orchestrator do?ASSASSINS CREED SYNDICATE - I would have created a Paradise - As NotedImmortalitys Nainita Desai - Game Makers NotebookMusic Is an Infinite Sum Game - Game Makers Notebook feat. Lennie MooreTraveler - A Journey Symphony - Raw SessionsFrom Modern Warfare to Jedi Survivor - Stephen Barton - Game Makers NotebookToday I am 40Why interactive music is EVERYTHING in games || Oliver Deriviere - Game Makers Notebook

THIS is how you plan game dev! (IT TAKES TWO) | Philip Eriksson - Game Maker's Notebook @awintory

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