Austin Wintory | THIS is how you plan game dev! (IT TAKES TWO) | Philip Eriksson - Game Maker's Notebook @awintory | Uploaded July 2022 | Updated October 2024, 9 hours ago.
Chatted with Lead Sound Designer on IT TAKES TWO Philip Eriksson (in person!) on the incredible complexity of his job and the astonishing levels of planning that made it come off so well. He also gave me some recommendations on Finnish metal :)
This podcast was created by the Academy of Interactive Arts and Sciences (who also give out the DICE Awards) and can be heard / subscribed to here:
interactive.org/Interviews/the_game_makers_notebook.asp
Highly recommended for anyone interested in the game industry!
Me!
twitter.com/awintory
facebook.com/awintory
instagram.com/a.wintory
austinwintory.com
Chatted with Lead Sound Designer on IT TAKES TWO Philip Eriksson (in person!) on the incredible complexity of his job and the astonishing levels of planning that made it come off so well. He also gave me some recommendations on Finnish metal :)
This podcast was created by the Academy of Interactive Arts and Sciences (who also give out the DICE Awards) and can be heard / subscribed to here:
interactive.org/Interviews/the_game_makers_notebook.asp
Highly recommended for anyone interested in the game industry!
Me!
twitter.com/awintory
facebook.com/awintory
instagram.com/a.wintory
austinwintory.com