Uploaded September 2014 | Updated September 2026, 2 hours ago
As always, click 0:21 to skip intro.
Mission Download: thiefmissions.com/download.cgi?m=TootV1-1
Fan Missions found here: keepofmetalandgold.com/fmarchive.htm
Or here: thiefmissions.com
______________________________
==================================================
August 20th, 2000 ! Deutsch, nach unten blättern !
==================================================
Title : The Order Of The Vine
Filename : TootV1-1.zip
Author : Conor Armstrong (SilentSleep)
Contact info : sleepy@redbrick.dcu.ie
Homepage : http://www.redbrick.dcu.ie/~sleepy/thief
Date of release : August 20th, 2000
Version : 1.1
Mission Type : Humans, in a Castle. I'm sorry.
Description : This mission takes place in the early days of Thief 1,
before anything interesting happens.
"Another night, another job. Someone has been going to a
lot of trouble to get my attention. Every fence in the
City has told me some guy was asking how he could get in
contact with me, so I've decided to find out exactly who
my admirer is.
I've found the part of town where he's hiding out, now I
just have to find him..."
==================================================
* Play Information *
Game : Thief: The Dark Project, or Thief: Gold.
Level Names : Prologue, The Order Of The Vine, Epilogue.
File names : Miss20.mis, Miss21.mis, Miss22.mis.
Difficulty Settings : No, Yes, No.
Equipment store : No, Yes, No.
Map/Automap : (Yes, Yes, Yes)/(No, Yes, No)
New graphics : Yes
New sounds : Yes
New conversations : Yes, with extra special thanks to Wynne, dusty@nni.com
and Loanstar, loanstargd.com
New models : Yes
EAX Support : I _think_ so, but this isn't something I can check...
Multi language support : No. Maybe later.
Briefing : Not the AVI kind, but the Prologue mission is intended as
a sort of briefing, and the Epilogue as a cutscene.
* Construction *
Base : None.
Build Time : I've been making this on and off since December 1999.
Build Info : Optimized perfectly, no coplanar case warnings, Objcast lighting. Polycount is typically less than 200, but in some areas can increase to 350, possibly even slightly more.
==================================================
* Loading information *
Use ThiefLoader, or DarkLoader. You really should. Put this zip in the missions subdirectory, and let your loader program do the rest.
* Thanks To *
The now sadly defunct LGS studios.
Loanstar and Wynne, who did the voice acting. Two very talented people :). von.Eins for organising the German version, and Kyole for the translation. The Betatesters: Thiefs_Pawn, camelhammer, Mad-Sam, Saturnine, Sperry, moni_luvnin. Datoyminaytah(?), whose reskinnable objects technique I've used a lot. Anybody else who has ever posted anything over at www.ttlg.com. You're all great. All custom object models were built with Anim8or, http://www.Anim8or.com.
Thanks to Totality for working out how to actually do that, and his work with s&rs. Custom graphics were all done using Paint Shop Pro and MGI Photosuite, equally. I ripped off Oscar Wilde for a book, and one of the LGS T1 books for consistency. You! :)
* Copyright *
This level was not made and is not supported by Looking Glass Studios or Eidos Interactive. And how could it be? :( But I made it.
==================================================
*Snipped for Youtube length*
* Hints & Tips *
This Mission has 3 separate mis files, two very small ones, and one large. When the first two end, hit Continue for the next.
At the time of writing there's 59 books, and many of them aren't pointless. Read as much as you can. The information in the books is essential for you to work out what to do next. Some of the 59 get destroyed on different difficulties, and some are only a couple of lines, so don't worry. And remember to click on the upturned
corner of some books for the next page! The map is *intentionally* inaccurate in some places, but still a very useful tool.
As always, click 0:21 to skip intro.
Mission Download: thiefmissions.com/download.cgi?m=TootV1-1
Fan Missions found here: keepofmetalandgold.com/fmarchive.htm
Or here: thiefmissions.com
______________________________
==================================================
August 20th, 2000 ! Deutsch, nach unten blättern !
==================================================
Title : The Order Of The Vine
Filename : TootV1-1.zip
Author : Conor Armstrong (SilentSleep)
Contact info : sleepy@redbrick.dcu.ie
Homepage : http://www.redbrick.dcu.ie/~sleepy/thief
Date of release : August 20th, 2000
Version : 1.1
Mission Type : Humans, in a Castle. I'm sorry.
Description : This mission takes place in the early days of Thief 1,
before anything interesting happens.
"Another night, another job. Someone has been going to a
lot of trouble to get my attention. Every fence in the
City has told me some guy was asking how he could get in
contact with me, so I've decided to find out exactly who
my admirer is.
I've found the part of town where he's hiding out, now I
just have to find him..."
==================================================
* Play Information *
Game : Thief: The Dark Project, or Thief: Gold.
Level Names : Prologue, The Order Of The Vine, Epilogue.
File names : Miss20.mis, Miss21.mis, Miss22.mis.
Difficulty Settings : No, Yes, No.
Equipment store : No, Yes, No.
Map/Automap : (Yes, Yes, Yes)/(No, Yes, No)
New graphics : Yes
New sounds : Yes
New conversations : Yes, with extra special thanks to Wynne, dusty@nni.com
and Loanstar, loanstargd.com
New models : Yes
EAX Support : I _think_ so, but this isn't something I can check...
Multi language support : No. Maybe later.
Briefing : Not the AVI kind, but the Prologue mission is intended as
a sort of briefing, and the Epilogue as a cutscene.
* Construction *
Base : None.
Build Time : I've been making this on and off since December 1999.
Build Info : Optimized perfectly, no coplanar case warnings, Objcast lighting. Polycount is typically less than 200, but in some areas can increase to 350, possibly even slightly more.
==================================================
* Loading information *
Use ThiefLoader, or DarkLoader. You really should. Put this zip in the missions subdirectory, and let your loader program do the rest.
* Thanks To *
The now sadly defunct LGS studios.
Loanstar and Wynne, who did the voice acting. Two very talented people :). von.Eins for organising the German version, and Kyole for the translation. The Betatesters: Thiefs_Pawn, camelhammer, Mad-Sam, Saturnine, Sperry, moni_luvnin. Datoyminaytah(?), whose reskinnable objects technique I've used a lot. Anybody else who has ever posted anything over at www.ttlg.com. You're all great. All custom object models were built with Anim8or, http://www.Anim8or.com.
Thanks to Totality for working out how to actually do that, and his work with s&rs. Custom graphics were all done using Paint Shop Pro and MGI Photosuite, equally. I ripped off Oscar Wilde for a book, and one of the LGS T1 books for consistency. You! :)
* Copyright *
This level was not made and is not supported by Looking Glass Studios or Eidos Interactive. And how could it be? :( But I made it.
==================================================
*Snipped for Youtube length*
* Hints & Tips *
This Mission has 3 separate mis files, two very small ones, and one large. When the first two end, hit Continue for the next.
At the time of writing there's 59 books, and many of them aren't pointless. Read as much as you can. The information in the books is essential for you to work out what to do next. Some of the 59 get destroyed on different difficulties, and some are only a couple of lines, so don't worry. And remember to click on the upturned
corner of some books for the next page! The map is *intentionally* inaccurate in some places, but still a very useful tool.










