Uploaded November 2015 | Updated September 2026, 2 hours ago
As always, click 0:07 to skip intro.
Mission Download: thiefmissions.com/download.cgi?m=invman
Fan Missions found here: keepofmetalandgold.com/fmarchive.htm
Or here: thiefmissions.com
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THE INVERTED MANSE
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Credits:
David "Sledge" Riegel: story, design, graphics, objects, schemas
Paul M. Fox: ambients, sound FX, voice acting
Steve "Laz" Lazarus: movie design, animation, and sound implementation
Saturnine: sketches, briefing/endmovie artwork
Paul "Loanstar" Billo: the voice of Garrett, briefing/endmovie voice overs
Hammer Voices:
Paul M. Fox: Ghost in the Manse, Conversation in Entrance to Factory
Steve Braverman: Conversation in West Section of Factory
Jason Mier: Conversation in Mid Level of Factory
Beta Testers: Avalon, UnderT0w, Fett
Contact info: theawakened@hotmail.com
Version: 1.0
Date of release: April 1, 2000
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Description: *Edited for length
After Garrett steals the Spirit Stone from the hideout of the Resurrection, the Hammers, in need of all the help they can get with the Mechanists, demand it back. Likewise, the Keepers are interested in protecting it themselves, since they were the ones who told Garrett about the job in the first place. However, before Garrett gives it to either, he is
interested in finding out exactly what the Spirit Stone is and what its powers are. He spends some time researching its origins, and finally learns how it was found. At the outskirts of the city, amidst some of the rocky, mountainous territory at the edges of civilization, some five years prior, the Hammers had begun to build a large power facility and smelting factory. However, in laying the foundation, they discovered a series of tunnels and caves beneath where they were planning to build. Temporarily ignoring them, they continued to build the facility, whilst sending occassional informal scouts below further and further to map and report back their findings. Eventually, some of the Hammers discovered the remnants of an ancient pagan underground church and living area. Thinking there might be relics of value, and perhaps blasphemous artifacts to destroy, the Hammers organized an official search party to go deep into the caves and return with any artifacts they could find.
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* Play Information * Removed for length
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DIFFICULTY SETTINGS *Removed for length
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*Note about Cult of the Resurrection* Removed for length
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*Notes* Removed for length
======================================================
Known Bugs: *Removed for length
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* Copyright *
This level is (c) to David Riegel, 2000. All original new sounds are copyrighted to Paul Fox, all hand artwork copyrighted to Saturnine, briefing and end movie copyrighted to Steve Flake and Paul Billo. Distribution of this level is allowed as long as it is free and the package is kept intact. You may not include this level in any map pack without my expressed permission. No one may edit and re-distribute this mission without my written permission.
This level was not made and is not supported by Looking Glass Studios or Eidos
Interactive.
======================================================
Special Thanks: Avalon, GBM, fett, and the whole T2X crew for their patience and support while I made this level, all my partners in crime who helped make this level a reality, all my beta guys, everyone who ever wrote a tutorial for the circle, everyone hosting this mission, and everybody that played/liked/commented on Cult of the Resurrection and all its little quirks.
-Sledge
As always, click 0:07 to skip intro.
Mission Download: thiefmissions.com/download.cgi?m=invman
Fan Missions found here: keepofmetalandgold.com/fmarchive.htm
Or here: thiefmissions.com
__
======================================================
THE INVERTED MANSE
======================================================
Credits:
David "Sledge" Riegel: story, design, graphics, objects, schemas
Paul M. Fox: ambients, sound FX, voice acting
Steve "Laz" Lazarus: movie design, animation, and sound implementation
Saturnine: sketches, briefing/endmovie artwork
Paul "Loanstar" Billo: the voice of Garrett, briefing/endmovie voice overs
Hammer Voices:
Paul M. Fox: Ghost in the Manse, Conversation in Entrance to Factory
Steve Braverman: Conversation in West Section of Factory
Jason Mier: Conversation in Mid Level of Factory
Beta Testers: Avalon, UnderT0w, Fett
Contact info: theawakened@hotmail.com
Version: 1.0
Date of release: April 1, 2000
======================================================
Description: *Edited for length
After Garrett steals the Spirit Stone from the hideout of the Resurrection, the Hammers, in need of all the help they can get with the Mechanists, demand it back. Likewise, the Keepers are interested in protecting it themselves, since they were the ones who told Garrett about the job in the first place. However, before Garrett gives it to either, he is
interested in finding out exactly what the Spirit Stone is and what its powers are. He spends some time researching its origins, and finally learns how it was found. At the outskirts of the city, amidst some of the rocky, mountainous territory at the edges of civilization, some five years prior, the Hammers had begun to build a large power facility and smelting factory. However, in laying the foundation, they discovered a series of tunnels and caves beneath where they were planning to build. Temporarily ignoring them, they continued to build the facility, whilst sending occassional informal scouts below further and further to map and report back their findings. Eventually, some of the Hammers discovered the remnants of an ancient pagan underground church and living area. Thinking there might be relics of value, and perhaps blasphemous artifacts to destroy, the Hammers organized an official search party to go deep into the caves and return with any artifacts they could find.
======================================================
* Play Information * Removed for length
======================================================
DIFFICULTY SETTINGS *Removed for length
======================================================
*Note about Cult of the Resurrection* Removed for length
======================================================
*Notes* Removed for length
======================================================
Known Bugs: *Removed for length
======================================================
* Copyright *
This level is (c) to David Riegel, 2000. All original new sounds are copyrighted to Paul Fox, all hand artwork copyrighted to Saturnine, briefing and end movie copyrighted to Steve Flake and Paul Billo. Distribution of this level is allowed as long as it is free and the package is kept intact. You may not include this level in any map pack without my expressed permission. No one may edit and re-distribute this mission without my written permission.
This level was not made and is not supported by Looking Glass Studios or Eidos
Interactive.
======================================================
Special Thanks: Avalon, GBM, fett, and the whole T2X crew for their patience and support while I made this level, all my partners in crime who helped make this level a reality, all my beta guys, everyone who ever wrote a tutorial for the circle, everyone hosting this mission, and everybody that played/liked/commented on Cult of the Resurrection and all its little quirks.
-Sledge
![Thief 2 FM: Trial Contest - Stowaway
As always, click 0:19 to skip intro.
Mission Download: http://www.keepofmetalandgold.com/missionst2/Stowaway.zip
Fan Missions found here: http://www.keepofmetalandgold.com/fmarchive.htm
Gamma is up to max for better viewing on your end, and like usual, I cut parts that, like loading screens after reloads, just waste time.
The mission Title:Stowaway
Author - [Redacted]
Release - June 12, 2000
Version of thief: The Metal Age (Thief 2)
Description: Lord Reemos daugther has run away to Krull island to work at a new brothel/bath house, Reemo has asked me to kidnap her and escort her back to Dayport, no problem... well maybe one.
The island of Krull is a pirates safe haven,completely surrounded by a high wall. the only way into the place is through a huge gateway that only opens for pirate ships, but thats not going to stop me from getting in. Captain Burler and his crew will be setting of for krull late tonight,I,ll be on that ship only thing is, Burler wont know it.
Also there will be a gala taking place at the bath house and the 3 Trophies being given away should fetch a fair penny,I will be coming 1st 2nd and 3rd!
Fixed Objective: Get the 3 gala trophies
cowgen scripts used:n/a
custom skins used:n/a
custom textures used:n/a
sounds: none
info_window details
Brush Counts
2005 Terrain
667 object
80 light
218 room
3 flow
0 area - 0 active
directory listing
entry.txt
miss25.mis
booksdearboss.str
booksnotice1.str
booksnotice2.str
intrfacemiss25goals.str
stringsMissflag.str
stringsObjnames.str
stringsTitles.str Thief 2 FM: Trial Contest - Stowaway](https://i.ytimg.com/vi/nBqE5svHAJw/mqdefault.jpg)


![Thief FM: Journey - Tuttocombs Tomb
As always, click 0:30 to skip intro.
This level really grew on me after playing it 15 times.
Mission Download: http://www.keepofmetalandgold.com/missionst1/Journey-EscapefromGuilesatpeak,TuttocombsTomb.zip
Fan Missions found here: http://www.keepofmetalandgold.com/fmarchive.htm
Gamma is up to max for better viewing on your end, and like usual, I cut parts that, like loading screens after reloads, just waste time.
JOURNEY
Tuttocombs Tomb
This enterance should do the trick. According to the information I picked up from Guilesatpeak, I should be able to enter Tuthomaths
tomb from here. I wish I still had my blackjack with me, but Ive got to move it if I want to find at least a dab of loot left. With any
luck, the Hammerite expedition wont bother me too much; luck is something I going to have to count on if I want to succede here especially
if those rumors about this place being haunted is true...I just hope the dead will tolerate us.
Author : Sperry & Asymuth (aka Surplomb)
Contact Info : http://www.geocities.com/surplombage/thief_index.htm
or
www.geocities.com/chiappa1/tuttocomb.html
E-mail : chiappa1@home.com
Date of Release : Jully 20th, 2000
Info : This mission is set after Guilesatpeak
It is recommended that expert difficulty be only played by a good computer (at least pentium 2 with a good 3d card) ;)
Betatesters
: Pseudonymouse
Chiller
Special Thanks:
von.Eins, Pseudonymouse, Chiller, Apache, Ewers, mad god, [insert cool name here],Kozmala, MasterNightfall, Lancer (more to come)
Briefing : No
* Playing Information *
Game : Thief: The Dark Project
Mission Title : Tuttocombs Tomb
File Name : Miss32.mis
Difficulty Settings : Yes
Equipment Store : No
Map : Yes
Auto Map : No
New Sounds : Thief 2 wav, extracts from LedZepplin live (No Quarter)
Multi-Language Support : English and German
* Construction *
Build Time : Many a few months
* Loading Information *
This should work just fine with Thief Loader. It was made with Thief: The Dark Project,
so no problems should arise.
* Copyright Information *
This level was not made and is not supported by Looking Glass Studios or Eidos
Interactive.
Copyright Sperry (ACM)
Do what the hell you want with the missions. Just tell me after so I can laugh at it.
* Loading Information *
This should work just fine with Thief Loader. It was made with Thief: The Dark Project,
so no problems should arise. Thief FM: Journey - Tuttocombs Tomb](https://i.ytimg.com/vi/o5lGAeA2FOM/mqdefault.jpg)






