Thermal Mods #13 - Sawmill, Sap, Grassoline and Phyto-Gro @therealtkh
Thermal Mods #13 - Sawmill, Sap, Grassoline and Phyto-Gro  @therealtkh
Uploaded November 2018 | Updated September 2026, 1 week ago
Going through the Sawmill and all augments it can use.
You can support me and the channel! Read more here: patreon.com/tkh

For a long time I thought the Sawmill was only for minor bonuses such as extra planks or so. But as soon as you start to think about tree farms and power it might play an important role in the process!

There are a lot of things you can do with the Sawmill, but not too many products in the end. The Grassoline is the end station for Saplings, and Phyto-Gro can be used to fertilize your tree farm. Excess wood can be turned into charcoal and extra power from there.

Read more about me and what I do here:
http://tkh.one/

All my Thermal Mods videos can be found in this playlist:
youtube.com/playlist?list=PLPCqiTnvx2GtCj0y1og3w0MFXxHCt9x7t

Key items and blocks in this video:
- Sawmill
- Augments:
- - Reception Coil
- - Auxiliary Sieve
- - Nullification Chamber
- - Resin Funnel
- Normal and Compressed Sawdust
- Pyrolitic Conversion (Augment)
- Creosote Oil
- Pulped Biomass and Bioblend
- Biocrude
- Grassoline
- Sap
- Phyto-Gro, Normal, Rich and Fluxed



Links to me on other places:
twitter.com/therealtkh
facebook.com/therealtkh
twitch.tv/therealtkh

Game details and key mods for this video:
Twitch App
Minecraft 1.12.2
Forge 14.23.4.2739
Absolute Thermal 1.3 (Modpack)
Redstone Flux [1.12.2-2.0.2.3]
Thermal Cultivation [1.12.2-0.3.0.7]
Thermal Dynamics [1.12.2-2.5.1.14]
Thermal Expansion [1.12.2-5.5.0.29]
Thermal Foundation [1.12.2-2.5.0.19]
Thermal Innovation [1.12.2-0.3.0.7]

Read more about the Team CoFH mods here:
teamcofh.com
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Thermal Mods #13 - Sawmill, Sap, Grassoline and Phyto-Gro

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