Theo Triantafyllidis Presents: Radicalization Pipeline @180fact
Theo Triantafyllidis Presents: Radicalization Pipeline  @180fact
Uploaded April 2022 | Updated September 2026, 2 weeks ago
Using surreal humour and an absurdist aesthetic sensibility inspired by high fantasy, classic science fiction, MMORPGs and niche online communities, Theo Triantafyllidis carries out a sustained critique of the tech industry and the wrestling of new technologies away from the benefit of the user and user-generated communities in the interests of corporate expansion, financial growth and the commodification of information. The way he achieves this can be understood in the interplay between two central aspects of his art practice, computational humour and AI improvisation. “I like computational humor as a concept because it is a very niche research objective within computer science that’s analyzing how the human brain responds to humor,” he says, “trying to create a mathematical formula for what is funny. In my work I generally like to have a humorous aspect because I think it’s something that has the capacity to break the audience’s defenses and be a first line of approachability in the work.” This comedic drive can be traced all the way back to one of his earliest simulation works, How To Everything, in which the artist attempted to create an algorithm that could, in theory, generate an infinite number of visually funny scenarios. In a gesture that bears contemporary resonance with the conspicuous barbecue sauce bottle placed in the background of Mark Zuckerberg’s Meta keynote, these scenarios throw together precarious physics and random objects within different environments with what the artist describes as “empathy, effort and failure.”

Triantafyllidis’s work with live simulations comes to its most complete expression with Radicalization Pipeline, a RPG-inspired battle royale which renders online social platforms as literal zones of conflict whilst demonstrating the artist’s improvisational approach to A.I. “I feel the most interesting aspect of these live simulation works is the connection to theater and live performance, how you have these very simplistic AIs, that are usually used in games for enemies or player interactions, that can be directed in the same way a theater director would direct actors,” he explains. “By giving them simple instructions you can create a performance score that is producing an infinite variation of some specific situations and you are able to produce humorous results out of that.” Across a flat expanse of concrete, Triantafyllidis whips between different perspectives, flitting between a top down, god’s eye view reminiscent of table top strategy games and the shaky, NPC-locked perspective of a first-person action game. Under a sky burning orange, MAGA cap wearers brandishing claw hammers fight alongside hulking orks dragging battle clubs and flails. Special Ops teams in riot gear wield sci-fi swords and shields, sprinting into the fray while dodging Antifa super soldiers and independent militia members holding fascist presenting flags high above their heads. Furries batter Proud Boys, cyberpunk elves band together with crypto anarchists, each with their own intricately rendered weapons and armour.

For more information about Theo Triantafyllidis and his work you can follow him on Instagram and visit his website.

Radicalization Pipeline Credits:

Live Simulation – Theo Triantafyllidis
Sound Design – Diego Navarro
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Theo Triantafyllidis Presents: Radicalization Pipeline

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