@NokiDoki
  @NokiDoki
Noki Doki | The Yoshi-Go-Round's Secret – 6x A Presses [Y] @NokiDoki | Uploaded November 2022 | Updated October 2024, 2 hours ago.
I collect the Pinna 6 Shine by pressing the A button only 6 times, using Yoshi but not FLUDD. This is an improvement over Frog7ribbit's now-deleted EYG video from June 2017, which also used the Spray and Hover Nozzles.

This EYG is quite different from Frog's 3-Stu strat, which mostly followed the 2-Stu plan from normal speedruns, but added a pink platform into the mix in order to raise Yoshi up to the purple platform headed to the go-round. At the time it seemed that making the purple platform lower to the ground would either cause it to break against the go-round, or leave Yoshi unable to get onto the go-round.

The first part is unlocking Yoshi, which is where spraying was required. Thankfully we can simply use sea water to get a fruit out of the ground, then carry it to Yoshi without breaking FLUDD's peaceful slumber. I use a pineapple here for speed, but it's possible to reach a coconut and a papaya too. I couldn't get either of the bananas though.

After the original video went missing, my first idea was to try out 1-Stu, which has become the best strat for normal runs. In the A Button Challenge, Yoshi is pretty broken thanks to infinite ground pounds, but his one weakness is getting off the ground in the first place; on Pinna beach, the only ledges he can reach 0x and run off of are the cannon base, and the slippery hill that slopes off the ground near the papaya. So we'll have to resort to making our own ledges using juice platforms. It doesn't seem like they should be able to help, but what makes them useful is that they move.

You see, Yoshi mostly shares Mario's physics while he's on his back, but when left alone, he'll switch to much coarser collision checks, ignoring walls and ceilings, and snapping onto floors from much lower than Mario would. So if we make a platform near the ground and dismount as it grows towards Yoshi, he'll snap onto it. Better yet, the platform rotates as it forms, so Yoshi will start to rotate with it, and with the right positioning, he can get carried into another ledge and snap onto it as well. Once on that ledge, I can finally use the latest hottest tech to clip into the park. As it turns out, there is a platform height that fits all the criteria of letting Yoshi snap onto it, not breaking against the go-round, and letting Yoshi snap onto the go-round, so we reach the secret entrance just a few seconds slower than a top execution with the A button.

The beginning of the secret is frustrating, as the very first gap is barely out of reach. In fact, if we could dive off the peak of the last rotating block, then cancel the dive while keeping its horizontal and vertical speed, Mario would be able to grab the ledge. After some testing, this doesn't seem possible, but this first A press may be shaved off once we reach SM64 levels of science. For now, if we need to press A, might as well make the most out of it! I gather a bunch of speed by landing on a slippery slope right before it becomes safe, carry it up and pull off a massive spinjump straight to the red egg block.

Navigating egg blocks is pretty easy, they move so we can dive in front of them and ground pound for height, and they'll pick Mario up. That's the only way we knew of back in 2017, but I accidentally found out that you can even just dive straight from one to the next in at least some cases so that's nice. However the gap after the last egg block is not so nice, and requires another A press. Once again, I go big and use that A press to reach the platform from the green egg block, skipping the red one.

Then we get to the final structure, which normal speedruns climb with a spinjump to the wall facing the ice block, 3 wallkicks to land on the brick block above it, and a spinjump-dive to the Shine, or 5 A presses total. The one improvement we can make was found by SMS TASer extraordinaire zelpikukirby: by dive-grinding on the edge of the moving platform, we can carry more speed into the first spinjump, which makes it reach higher. Using a Y-turn, we can redirect it towards the ice block, then ledgegrab the brick block after only 2 wallkicks. One last spinjump-dive to grab the Shine, and Bob's your uncle!

This video is TAS, played on Dolphin 5.0-6022 with the PAL version of the game.
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The Yoshi-Go-Round's Secret – 6x A Presses [Y] @NokiDoki

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