@JimLeonard
  @JimLeonard
Jim Leonard | The World of TRON 2.0 @JimLeonard | Uploaded October 2010 | Updated October 2024, 3 hours ago.
This video is my tribute to the design of Tron 2.0, a 2003 game by Monolith meant to serve as an official sequel to Tron. It wasn't until six years later that the official Tron: Legacy movie was conceived, leaving the game as our only animated window into what Tron could have looked like as a sequel.

While I am stoked to see Tron: Legacy, I have always thought that Tron 2.0 was a worthy sequel to the movie and am sad it wasn't more of a success. Monolith did an utterly superb job not only making a Tron world believable, but extending it believably. From what I can tell about Tron: Legacy's trailers, the story put forth in Tron 2.0 is only barely compatible with the movie -- one big difference between the movie and the game is that the main protagonist in the game is Alan's son, while in the movie it's Flynn's son -- but it's got a lot of backstory presented through reading emails located throughout the systems that go in a direction that makes sense.

One of the more amazing things about Tron 2.0 is the music; it also pays homage (with authentic moog-soundalike instruments) while simultaneously exploring new areas. And the music is also interactive, growing in intensity when there is a battle, and then flowing back when the battle is over.

For more information, screenshots, background, and trivia on Tron 2.0, check mobygames.com/game/tron-20

Production Notes: I played through the entire game at 1600x1200, captured footage using FRAPS, and edited in Premiere Pro CS5. This project took roughly 8 hours over four weekends to complete (2 hours to edit, all other time was playing the game). All video processing was lossless, taking up about 160GB of source video files. The original is 60fps, but YouTube can't go above 30 so I hope the result is acceptable.
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The World of TRON 2.0 @JimLeonard

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