Uploaded February 2024 | Updated September 2026, 2 weeks ago
“And... is everything real or Unreal?”
A monologue by me.
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Thanks to @polycam3d I could easily create a 3D scan of my face with very high precision, just from a recorded video!
I created a workflow to convert the 3D scan to a metahuman + 8k texture of myself based on 24MP pics.
The 8k texture was created with @BlenderOfficial + @keentools FaceBuilder plugin and @Photoshop replacing the standard metahuman 2k albedo texture.
The power of @UnrealEngine gave me the possibility to see everything in real-time, changing lights, camera angles, etc, everytime when necessary.
And just with an iPhone, I could capture my facial expressions and use the MetaHuman Animator method.
Rendered in UE 5.3 with Lumen.
Also, this video was possible thanks to my RTX GPU and @NVIDIA-Studio driver. It was incredibly fast to render every single frame, even with anti-aliasing.
Video editing and color grading was made with @Adobe Premiere Pro and After Effects.
And the Matrix effect was made thanks to Neural Filters in Photoshop, which I created an action to automatically apply the filter on every single frame of this specific scene.
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#unrealengine #3d #digitalhuman #metahuman #3d #polycam #blender #keentools #facebuilder #photoshop #premierepro #aftereffects #neuralfilters #thematrix #virtual #80lvtalent #80level #nvidia #rtxon #nvidiastudio #nvidiastudioambassador
“And... is everything real or Unreal?”
A monologue by me.
-—
Thanks to @polycam3d I could easily create a 3D scan of my face with very high precision, just from a recorded video!
I created a workflow to convert the 3D scan to a metahuman + 8k texture of myself based on 24MP pics.
The 8k texture was created with @BlenderOfficial + @keentools FaceBuilder plugin and @Photoshop replacing the standard metahuman 2k albedo texture.
The power of @UnrealEngine gave me the possibility to see everything in real-time, changing lights, camera angles, etc, everytime when necessary.
And just with an iPhone, I could capture my facial expressions and use the MetaHuman Animator method.
Rendered in UE 5.3 with Lumen.
Also, this video was possible thanks to my RTX GPU and @NVIDIA-Studio driver. It was incredibly fast to render every single frame, even with anti-aliasing.
Video editing and color grading was made with @Adobe Premiere Pro and After Effects.
And the Matrix effect was made thanks to Neural Filters in Photoshop, which I created an action to automatically apply the filter on every single frame of this specific scene.
.
.
.
#unrealengine #3d #digitalhuman #metahuman #3d #polycam #blender #keentools #facebuilder #photoshop #premierepro #aftereffects #neuralfilters #thematrix #virtual #80lvtalent #80level #nvidia #rtxon #nvidiastudio #nvidiastudioambassador

![Integrating local AI + video editing = using 60 out of 96 GB of VRAM #DellProMax #DellTech #NVIDIA
[EN] Starting 2026 by testing new workflows and integrating AI into video editing.
I love pushing the limits of NVIDIA GPUs and seeing what they’re capable of. Here, I’m using 60 out of the 96 GB of VRAM available on the RTX Pro 6000 Blackwell — and I want to push it even further!
This is my first time running ComfyUI locally on my Dell Pro Max Tower T2 workstation.
I downloaded 17 images from Pexels and used AI to generate movements and transitions between each image. This was done in just 17 minutes — practically 1 minute per image — at a 1080×1920 resolution. Some transitions were also added in Adobe Premiere Pro, where the final video editing was done.
#DellProMax #DellTech #NVIDIA #ComfyUI #PremierePro
[PT] Começando 2026 testando novos fluxos de trabalho e integrando IA à edição de vídeo.
Adoro levar as GPUs da NVIDIA ao limite e ver do que elas são capazes. Aqui, estou usando 60 dos 96 GB de VRAM disponíveis na RTX Pro 6000 Blackwell — e quero ir ainda mais longe!
Esta é a minha primeira vez rodando o ComfyUI localmente na minha workstation Dell Pro Max Tower T2.
Baixei 17 imagens do Pexels e usei IA para gerar movimentos e transições entre cada imagem. Isso foi feito em apenas 17 minutos — praticamente 1 minuto por imagem — na resolução 1080×1920. Algumas transições também foram adicionadas no Adobe Premiere Pro, onde a edição final do vídeo foi realizada. Integrating local AI + video editing = using 60 out of 96 GB of VRAM #DellProMax #DellTech #NVIDIA](https://i.ytimg.com/vi/_gA0yprdVDg/mqdefault.jpg)








