The Wiis Music is a bit complicated... @dublincalif
The Wiis Music is a bit complicated...  @dublincalif
Uploaded September 2023 | Updated September 2026, 2 weeks ago
A deep dive on how music's made and played on the Nintendo Wii. We'll be looking at different ways music can played back, how different music/audio related features work, and some examples of games using the system's tools creatively.

Background Music: pastebin.com/q5SJiXS7

Corrections, clarifications, and notes:
1. 3:12, although PCM itself isn't compressed, the option between the 3 formats is referred to as "compression format" in the SDK. But referring to PCM as a "compression format" outside of that context is indeed incorrect.
2. 3:55, MKW doesn't exclusively use PCM16 audio. Many fanfares and some songs do, but many full songs are encoded in ADPCM.
3. 18:07, "CPU" may be misleading here, as the processing was done on a custom DSP microprocessor and not the Wii's main CPU.
4. 19:24, this list of supported game is incomplete, and there seems to be more than just a "handful" of supported titles.
5. 20:11, rippers such as "PieJee1" likely didn't choose to rip with this method just for effect accuracy alone. Methods commonly used today didn't exist, or were less accessible at the time.

Chapters:
0:00 - Introduction
2:12 - Streamed Music
6:33 - Sequenced Music
12:49 - Mega Man 9 & 10
15:14 - Pokemon Rumble
16:54 - DSP
21:43 - Closing

John 6 37
The Wiis Music is a bit complicated...Pokemon Ruby & Sapphire - Fortree City Theme Piano Tutorial SynthesiaSuper Mario World Medley Piano Tutorial SynthesiaSuper Mario Maker 2 - Desert Theme (SMW) Piano Tutorial SynthesiaWii Play - Pose Mii Theme Piano Tutorial Synthesia
Dublincalif |

The Wii's Music is a bit complicated...

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