Uploaded February 2017 | Updated September 2026, 2 weeks ago
Joshua, nooooooooooo!
CLICK TO SUBSCRIBE! ► goo.gl/VdpXyv
Check out the WhimsyShrimp Crew!
Alek (WhimsicalPlushie) ► goo.gl/fBMZXN
Zach (Shrimptastic) ► (???)
Social Media
WhimsyShrimp Twitter ► twitter.com/WhimsyShrimp_
WhimsyShrimp Facebook Page ► facebook.com/WhimsyShrimp
Alek's Twitter ► twitter.com/WhimsicalPlushi
Zach's Twitter ► twitter.com/Shrimpbombastic
WhimsyShrimp's Game Description
In Portal 2 co-op, you are one of two robots: a tall, lanky one or a short, fat one. Really, either way, you've lost. Go on mind-numbing misadventures with your one friend because you don't have any others. Solve puzzles that even a four-year-old could solve, but your friend is an asshole and keeps screwing everything up, so each puzzle ends up taking an hour to finish. Eventually, you will finish the game after strangling your one and only friend to death. Now you have no friends. Suck to be you, huh? Or maybe you're happy? Who knows?
Actual Game Description
The cooperative story takes place after the single-player campaign and has some ties into it, but players are not required to play them in order. Player characters Atlas and P-Body are bipedal robots who navigate five sets of test chambers together, each with a fully functioning portal gun. After completing a test chamber, the robots are disassembled and reassembled at the next chamber. After completing each set of chambers, they are returned to a central hub. The puzzles in each set of chambers focus on a particular testing element or puzzle-solving technique. In the first four sets, GLaDOS prepares the robots to venture outside of the test systems of Aperture Laboratories to recover data disks. She destroys them and restores their memories to new bodies—which also happens when they die in a test chamber hazard. At first, GLaDOS is excited about her non-human test subjects, but later becomes dissatisfied because the two robots cannot truly die. At the end of the story, the robots gain entry to "the Vault", where humans are stored in stasis. GLaDOS gives thanks to the robots on locating the humans, whom she sees as new test subjects, and destroys the robots.
- en.wikipedia.org/wiki/Portal_2#Cooperative_campaign
Music Used in Video:
"The Vaike never forgets! I just don't always remember" - Fire Emblem Awakening OST (youtube.com/watch?v=8bZT6S_FNr8)
sorry for not answering the phone, i'm too busy trying to fly away - in love with a ghost (youtube.com/watch?v=UizXV2DPI5c)
Joshua, nooooooooooo!
CLICK TO SUBSCRIBE! ► goo.gl/VdpXyv
Check out the WhimsyShrimp Crew!
Alek (WhimsicalPlushie) ► goo.gl/fBMZXN
Zach (Shrimptastic) ► (???)
Social Media
WhimsyShrimp Twitter ► twitter.com/WhimsyShrimp_
WhimsyShrimp Facebook Page ► facebook.com/WhimsyShrimp
Alek's Twitter ► twitter.com/WhimsicalPlushi
Zach's Twitter ► twitter.com/Shrimpbombastic
WhimsyShrimp's Game Description
In Portal 2 co-op, you are one of two robots: a tall, lanky one or a short, fat one. Really, either way, you've lost. Go on mind-numbing misadventures with your one friend because you don't have any others. Solve puzzles that even a four-year-old could solve, but your friend is an asshole and keeps screwing everything up, so each puzzle ends up taking an hour to finish. Eventually, you will finish the game after strangling your one and only friend to death. Now you have no friends. Suck to be you, huh? Or maybe you're happy? Who knows?
Actual Game Description
The cooperative story takes place after the single-player campaign and has some ties into it, but players are not required to play them in order. Player characters Atlas and P-Body are bipedal robots who navigate five sets of test chambers together, each with a fully functioning portal gun. After completing a test chamber, the robots are disassembled and reassembled at the next chamber. After completing each set of chambers, they are returned to a central hub. The puzzles in each set of chambers focus on a particular testing element or puzzle-solving technique. In the first four sets, GLaDOS prepares the robots to venture outside of the test systems of Aperture Laboratories to recover data disks. She destroys them and restores their memories to new bodies—which also happens when they die in a test chamber hazard. At first, GLaDOS is excited about her non-human test subjects, but later becomes dissatisfied because the two robots cannot truly die. At the end of the story, the robots gain entry to "the Vault", where humans are stored in stasis. GLaDOS gives thanks to the robots on locating the humans, whom she sees as new test subjects, and destroys the robots.
- en.wikipedia.org/wiki/Portal_2#Cooperative_campaign
Music Used in Video:
"The Vaike never forgets! I just don't always remember" - Fire Emblem Awakening OST (youtube.com/watch?v=8bZT6S_FNr8)
sorry for not answering the phone, i'm too busy trying to fly away - in love with a ghost (youtube.com/watch?v=UizXV2DPI5c)










