Uploaded April 2025 | Updated September 2026, 4 days ago
creepycat trade. i gave him sj beginner in return
one instance of mild pause abuse in r5 because the downdash scammed me and i thought i was just dead. the moment i realised i wasnt i instantly unpaused. according to ref this isnt major enough to warrant a note. slightly bleh because the vast majority of my r5 passes (on failed golden attempts) were pauseless but oh well it's aite
double golden isnt required for fcg. it adds no difficulty and just wastes time at the start of every attempt. i cba
this golden is fun. yea i said it
ok well it's fun except for room 10 that shit actually violates human rights. as a short explanation, i use dash direction keys only to do this room (switching from wasd over to tfgh) and then buffer 39 dashes/demos for completely normalised movement. only thing i changed from creeps is the ending where you do that stalling thing to bonk the seeker over and over until it hits the coin. it looks ass but fsr the buffered jump + updemo that creeps does at the end of that screen would fail the most out of any input for me so this was a good workaround. that being said, i still had 6 (if i didnt miscount) golden deaths here and had absolutely no fucking clue what went wrong each time. the feedback loop on this is so ambiguous and non existent it makes the average person post ketamine overdose look responsive
time: 25 hours
difficulty: this is so far removed from your typical celeste skill check it legit could be anywhere between tier 8 to tier 12. may the jolly within your heart lead the way because im not answering this for you
creepycat trade. i gave him sj beginner in return
one instance of mild pause abuse in r5 because the downdash scammed me and i thought i was just dead. the moment i realised i wasnt i instantly unpaused. according to ref this isnt major enough to warrant a note. slightly bleh because the vast majority of my r5 passes (on failed golden attempts) were pauseless but oh well it's aite
double golden isnt required for fcg. it adds no difficulty and just wastes time at the start of every attempt. i cba
this golden is fun. yea i said it
ok well it's fun except for room 10 that shit actually violates human rights. as a short explanation, i use dash direction keys only to do this room (switching from wasd over to tfgh) and then buffer 39 dashes/demos for completely normalised movement. only thing i changed from creeps is the ending where you do that stalling thing to bonk the seeker over and over until it hits the coin. it looks ass but fsr the buffered jump + updemo that creeps does at the end of that screen would fail the most out of any input for me so this was a good workaround. that being said, i still had 6 (if i didnt miscount) golden deaths here and had absolutely no fucking clue what went wrong each time. the feedback loop on this is so ambiguous and non existent it makes the average person post ketamine overdose look responsive
time: 25 hours
difficulty: this is so far removed from your typical celeste skill check it legit could be anywhere between tier 8 to tier 12. may the jolly within your heart lead the way because im not answering this for you










