Uploaded January 2022 | Updated September 2026, 1 week ago
The Secret of Monkey Island is a 1990 point-and-click graphic adventure game developed and published by Lucasfilm Games. It takes place in a fictional version of the Caribbean during the age of piracy. The player assumes the role of Guybrush Threepwood, a young man who dreams of becoming a pirate, and explores fictional islands while solving puzzles.
The game was conceived in 1988 by Lucasfilm employee Ron Gilbert, who designed it with Tim Schafer and Dave Grossman. Gilbert's frustrations with contemporary adventure titles led him to make the player character's death almost impossible, which meant that gameplay focused on exploration. The atmosphere was based on that of the Pirates of the Caribbean theme park ride. The Secret of Monkey Island was the fifth game built with the SCUMM engine, which was heavily modified to include a more user-friendly interface.
Timetitle
00:00 - Intro
00:26 - PC DOS (Intro - Main Menu)
01:29 - Amiga (Intro - Main Menu)
02:35 - Atari ST (Intro - Main Menu)
03:33 - Macintosh Classic (Intro - Main Menu)
04:32 - PC DOS CD Version (Intro - Main Menu)
05:41 - FM Towns (Intro - Main Menu)
06:43 - Sega CD (Intro - Main Menu)
07:34 - Special Edition (Intro - Main Menu)
08:35 - PC DOS (In-Game)
11:35 - Amiga (In-Game)
14:17 - Atari ST (In-Game)
16:57 - Macintosh Classic (In-Game)
19:28 - PC DOS CD Version (In-Game)
22:26 - FM Towns (In-Game)
27:44 - Sega CD (In-Game)
30:43 - Special Edition (In-Game)
34:47 - Outro
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Which one did you play? Which one do you think is the best version?
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The Secret of Monkey Island is a 1990 point-and-click graphic adventure game developed and published by Lucasfilm Games. It takes place in a fictional version of the Caribbean during the age of piracy. The player assumes the role of Guybrush Threepwood, a young man who dreams of becoming a pirate, and explores fictional islands while solving puzzles.
The game was conceived in 1988 by Lucasfilm employee Ron Gilbert, who designed it with Tim Schafer and Dave Grossman. Gilbert's frustrations with contemporary adventure titles led him to make the player character's death almost impossible, which meant that gameplay focused on exploration. The atmosphere was based on that of the Pirates of the Caribbean theme park ride. The Secret of Monkey Island was the fifth game built with the SCUMM engine, which was heavily modified to include a more user-friendly interface.
Timetitle
00:00 - Intro
00:26 - PC DOS (Intro - Main Menu)
01:29 - Amiga (Intro - Main Menu)
02:35 - Atari ST (Intro - Main Menu)
03:33 - Macintosh Classic (Intro - Main Menu)
04:32 - PC DOS CD Version (Intro - Main Menu)
05:41 - FM Towns (Intro - Main Menu)
06:43 - Sega CD (Intro - Main Menu)
07:34 - Special Edition (Intro - Main Menu)
08:35 - PC DOS (In-Game)
11:35 - Amiga (In-Game)
14:17 - Atari ST (In-Game)
16:57 - Macintosh Classic (In-Game)
19:28 - PC DOS CD Version (In-Game)
22:26 - FM Towns (In-Game)
27:44 - Sega CD (In-Game)
30:43 - Special Edition (In-Game)
34:47 - Outro
----------------------------------
Which one did you play? Which one do you think is the best version?
If you liked the video, subscribe to my channel and click the bell icon to get new updates.
I hope all you retro game fans enjoy this upload especially enough to subscribe if you haven't already and if you'd like to support my channel then please consider a small donation to my channel as this will help me to keep up the video uploads and the channel growing
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![Silkworm -Versions Comparison- (EP 32)
Silkworm is a horizontally scrolling shooter developed by Tecmo and first released for arcades in 1988. In 1989 it was ported to the Amiga, Atari ST, Commodore 64, ZX Spectrum, Amstrad CPC and NES (1990) systems by The Sales Curve and released by Virgin Mastertronic.
Silkworm also spawned what many consider to be a spiritual successor to the game SWIV. While SWIV was not a direct sequel, it followed the same core gameplay design of a helicopter/jeep team, albeit as a vertically scrolling shooter instead of a horizontally scrolling one. SWIV was described in the games manual to mean both Special Weapons Intercept Vehicles and Silkworm IV.
Timetitle
00:00 - Intro
00:26 - Arcade (Intro - Main Menu) [1988]
01:32 - Amiga (Intro - Main Menu) [1989]
02:25 - Atari ST (Intro - Main Menu) [1989]
03:10 - C64 (Intro - Main Menu) [1989]
03:22 - NES (Intro - Main Menu) [1989]
03:48 - Amstrad CPC (Intro - Main Menu) [1989]
04:33 - ZX Spectrum (Intro - Main Menu) [1989]
05:14 - Arcade (In-Game) [1988]
06:35 - Amiga (In-Game) [1989]
08:05 - Atari ST (In-Game) [1989]
09:20 - C64 (In-Game) [1989]
10:18 - NES (In-Game) [1989]
11:57 - Amstrad CPC (In-Game) [1989]
13:19 - ZX Spectrum (In-Game) [1989]
14:54 - Outro
Which one did you play? Which one do you think is the best version?
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(Paypal: https://www.paypal.com/donate/?hosted_button_id=RPXCLEU5QVWFU) Silkworm -Versions Comparison- (EP 32)](https://i.ytimg.com/vi/J7LtRZkPpFM/mqdefault.jpg)


![First Samurai -Versions Comparison- (EP 35)
The First Samurai, alternatively titled First Samurai, is a 1991 beat em up platformer developed by Vivid Image and published by Image Works. The First Samurai was originally released in September 1991 for the Amiga and Atari ST and was later ported to the Commodore 64, MS-DOS and the Super Nintendo Entertainment System. It was followed by a sequel, Second Samurai.
Timetitle
00:00 - Intro
00:26 - Amiga [1991]
04:11 - Atari ST [1991]
05:32 - PC DOS / MS-DOS [1992]
06:48 - C64 [1992]
08:13 - Super NES [1994]
10:35 - Outro
Which one did you play? Which one do you think is the best version?
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I hope all you retro game fans enjoy this upload especially enough to subscribe if you havent already and if youd like to support my channel then please consider a small donation to my channel as this will help me to keep up the video uploads and the channel growing
(Paypal: https://www.paypal.com/donate/?hosted_button_id=RPXCLEU5QVWFU) First Samurai -Versions Comparison- (EP 35)](https://i.ytimg.com/vi/LN7sLDAyU98/mqdefault.jpg)

![Bram Stokers Dracula -Versions Comparison- #53
โ
Decide which is the DEFINITIVE VERSION of Bram Stokers Dracula (Psygnosis,Travellers Tales,Probe Software, 1993) !
This comparison video features the first level of all Bram Stokers Dracula ports.
โ Check out all our comparisons : https://bit.ly/VersionsComparison
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๐ฎ Archive Gameplay in 4K for all consoles 32bits to 128bits and PC (1994 - 2005) : https://www.youtube.com/@WORGFIRSTLOOK
00:00 - Intro
00:26 - Sega Genesis/Megadrive (Into - Main Menu) [1993]
01:12 - SEGA CD/Mega CD (Into - Main Menu) [1993]
03:03 - Super Nintendo Entertainment System/SNES (Into - Main Menu) [1993]
03:47 - PC DOS (Into - Main Menu) [1993]
04:43 - Nintendo Entertainment System/NES (Into - Main Menu) [1993]
05:21 - SEGA Master System/SMS (Into - Main Menu) [1993]
05:43 - Game Gear/GG (Into - Main Menu) [1993]
06:05 - Game Boy/GB (Into - Main Menu) [1993]
06:25 - Amiga (Into - Main Menu) [1994]
07:16 - Sega Genesis/Megadrive (In-Game) [1993]
09:13 - SEGA CD/Mega CD (In-Game) [1993]
12:43 - Super Nintendo Entertainment System/SNES (In-Game) [1993]
14:26 - PC DOS (In-Game) [1993]
19:18 - Nintendo Entertainment System/NES (In-Game) [1993]
21:54 - SEGA Master System/SMS (In-Game) [1993]
24:46 - Game Gear/GG (In-Game) [1993]
27:10 - Game Boy/GB (In-Game) [1993]
29:54 - Amiga (In-Game) [1994]
32:44 - Outro
Can We Reach 1000 Subscribers?
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If you liked the video, subscribe to our channel and click the bell icon to get new updates.
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(Paypal: https://www.paypal.com/donate/?hosted_button_id=RPXCLEU5QVWFU) Bram Stokers Dracula -Versions Comparison- #53](https://i.ytimg.com/vi/LbfTwhOJweg/mqdefault.jpg)