Uploaded February 2026 | Updated September 2026, 51 minutes ago
Legend of Zelduh, Breath of The Scorchbeast - Fallout 76 Challenge Run
Breath of the Wild, and Fallout 76 both introduced a controversial, fan-debated DURABILITY system... but what if Fallout 76's worked like BOTW's? (Originally ran though the base game in 2024, now returning for the new content, and it just so happens to be the 40th anniversary of the Legend Of Zenda Games!)
RULES;
1. No Repairs - When a Weapon or Armor Breaks at Zero Durability, it gets discarded.
2. Scavange Only, No Crafting* - Only use found gear, Loot drops,
world pickups & rewards. *(unless a quest requires it for completion,
then it's discarded after quest completion).
3. No Crafted Mods - Weapon/Armor Mods can be attached but
only if Found in the world. No crafting upgrades from "plans".
4. Cooking Permitted (as with BOTW) - But gathered/purchased ingredients only, No Camp Farms.
Help Support patreon.com/BluntNate
twitch.tv/bluntnate - youtube.com/BluntNate
Legend of Zelduh, Breath of The Scorchbeast - Fallout 76 Challenge Run
Breath of the Wild, and Fallout 76 both introduced a controversial, fan-debated DURABILITY system... but what if Fallout 76's worked like BOTW's? (Originally ran though the base game in 2024, now returning for the new content, and it just so happens to be the 40th anniversary of the Legend Of Zenda Games!)
RULES;
1. No Repairs - When a Weapon or Armor Breaks at Zero Durability, it gets discarded.
2. Scavange Only, No Crafting* - Only use found gear, Loot drops,
world pickups & rewards. *(unless a quest requires it for completion,
then it's discarded after quest completion).
3. No Crafted Mods - Weapon/Armor Mods can be attached but
only if Found in the world. No crafting upgrades from "plans".
4. Cooking Permitted (as with BOTW) - But gathered/purchased ingredients only, No Camp Farms.
Help Support patreon.com/BluntNate
twitch.tv/bluntnate - youtube.com/BluntNate










