Creative Cat Productions | The really REAL reason why the Turbografx-16 failed in North America | In response to Shmup Junkie @creativecatproductions | Uploaded July 2021 | Updated October 2024, 6 hours ago.
On April 25th of 2021, Shmup Junkie, YouTube’s rising star, uploaded the first of two videos that went into the history of the PC Engine and TurboGrafx-16. In the second of these two videos, regarding the Turbografx-16, the Shmup Junkie described the various reasons that people give for why the Turbografx-16 console failed to make it in North America.
Chief among the positions discussed is Creative Cat Production’s own hypothesis from one of our most popular videos, which also happened to be about the history of the Turbografx-16. Our hypothesis is that the console failed because it surrounded itself with confusing and expensive hardware add-ons that dissuaded consumers who preferred the cheaper and more clear cut NES and Sega Genesis.
Shmup Junkie did not cite us within his video, but he DID call our position “rubbish” or “trash”…..what’s the deal with that?
So I contacted Shmup Junkie through Twitter and told him that he referenced our video and that I wanted to do a response, because we cordially disagree. He said he watched and liked our video, but he is still committed to his position that the Turbografx-16 was not brought down by its costly accessories, but rather, the popularity of SEGA. Let’s just see about that!
We’ve gone back and reviewed the literature….this ONE Gamasutra article by a journalist named Christian Nutt, from which we BOTH acquired all of our most important information and ideas. Having reviewed our own video, his videos, and carefully studied the Gamasutra article, we realized that we were kind of right, but for a reason that we failed to pay enough attention to the first time we visited this topic.
So, we present to you all, for your consideration, the really REAL reason why the Turbografx-16 failed in North America…..and it wasn’t SEGA’s fault….it was actually killed by the console’s creator, Hudsonsoft.
Check out our video for the detail. As always, thanks for watching.
-CCP Management
__________________________________
Links:
Shmups Junkies PC Engine video:
youtu.be/PFlMZiCZwVc
Shmup Junkie’s Turbografx video:
youtu.be/Fh-pXInZeNc
CCP’s origina Turbografx video:
youtu.be/88kRqW8hQB0
the Gamasutra article by Christian Nutt:
gamasutra.com/view/feature/225466/stalled_engine_the_turbografx16_.php
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On April 25th of 2021, Shmup Junkie, YouTube’s rising star, uploaded the first of two videos that went into the history of the PC Engine and TurboGrafx-16. In the second of these two videos, regarding the Turbografx-16, the Shmup Junkie described the various reasons that people give for why the Turbografx-16 console failed to make it in North America.
Chief among the positions discussed is Creative Cat Production’s own hypothesis from one of our most popular videos, which also happened to be about the history of the Turbografx-16. Our hypothesis is that the console failed because it surrounded itself with confusing and expensive hardware add-ons that dissuaded consumers who preferred the cheaper and more clear cut NES and Sega Genesis.
Shmup Junkie did not cite us within his video, but he DID call our position “rubbish” or “trash”…..what’s the deal with that?
So I contacted Shmup Junkie through Twitter and told him that he referenced our video and that I wanted to do a response, because we cordially disagree. He said he watched and liked our video, but he is still committed to his position that the Turbografx-16 was not brought down by its costly accessories, but rather, the popularity of SEGA. Let’s just see about that!
We’ve gone back and reviewed the literature….this ONE Gamasutra article by a journalist named Christian Nutt, from which we BOTH acquired all of our most important information and ideas. Having reviewed our own video, his videos, and carefully studied the Gamasutra article, we realized that we were kind of right, but for a reason that we failed to pay enough attention to the first time we visited this topic.
So, we present to you all, for your consideration, the really REAL reason why the Turbografx-16 failed in North America…..and it wasn’t SEGA’s fault….it was actually killed by the console’s creator, Hudsonsoft.
Check out our video for the detail. As always, thanks for watching.
-CCP Management
__________________________________
Links:
Shmups Junkies PC Engine video:
youtu.be/PFlMZiCZwVc
Shmup Junkie’s Turbografx video:
youtu.be/Fh-pXInZeNc
CCP’s origina Turbografx video:
youtu.be/88kRqW8hQB0
the Gamasutra article by Christian Nutt:
gamasutra.com/view/feature/225466/stalled_engine_the_turbografx16_.php
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