The REAL Reason Video Games Went Woke @SideScrollersPodcast
The REAL Reason Video Games Went Woke  @SideScrollersPodcast
Uploaded July 2026 | Updated September 2026, 3 weeks ago
We dive into a critique of Jason Schreier’s impact on the gaming industry and the rise of "wokeness" in modern titles. We react to insights from AndyPants Gaming, discussing everything from controversial articles at Kotaku to the current state of game development costs and "crunch culture." Is the shift in gaming culture a result of specific industry voices, or is there more to the story?

00:00 – Reacting to AndyPants Gaming: Who is Jason Schreier?
01:18 – Analyzing Schreier’s history and "anti-gamer" narrative
02:04 – Revisiting the 2013 Kotaku article on character design
03:52 – The debate over gaming demographics and industry propaganda
05:21 – Personal agendas vs. industry-wide representation
06:21 – The Dragon Age: The Veilguard controversy and deleted tweets
07:30 – The truth about "Crunch Culture" in game development
09:21 – Why games are allegedly "bad" now: A deeper look
12:09 – Debunking the 6-year development cycle myth
13:41 – Graphics comparison: 2015 vs. Today (Arkham Knight vs. Suicide Squad)
16:52 – The impact of massive development teams on game quality
19:12 – Accessibility settings and the legend of HandyCapableGamer

Check out @andypantsgaming
Full video: youtu.be/X1EOo_nWD50?si=CGPDWTAtLUvVxDrN
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The REAL Reason Video Games Went Woke

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