@PierrickPicaut_P2DESIGN
  @PierrickPicaut_P2DESIGN
Pierrick Picaut | The principles of animation in Blender @PierrickPicaut_P2DESIGN | Uploaded February 2022 | Updated October 2024, 5 days ago.
Learn about the Principles of animation and animation vocabulary that applies to Blender and beyond. A must watch!

In betweens by Aaron Blaise : youtu.be/sEVpPYD306k
Everything about keying in Blender 3.0 : youtu.be/2hY46swoCx4
Creating smears in Blender : youtu.be/dbrOsaOsXKk
Follow through and overlapping motion : youtu.be/T5R4GT-cuz4

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00:00 intro
00:24 Animation
00:44 CoG
01:07 Keyframe
01:47 Blocking or Blocking stage
02:14 Key poses
02:39 breakdowns
03:01 In betweens
03:31 Timing and spacing
04:03 Arcs
05:20 Spline and polishing
07:24 Squash and Stretch
07:56 Smears and multiples
08:46 Anticipation
9:07 Extrem
9:31 Staging
10:08 Straight ahead / Pose to pose
10:48 Follow through and overlapping
11:29 Slow in and slow out
12:31 Twinning
12:52 Frame rate
13:24 Animating on ones, or on twos
14:16 Secondary action
14:37 Exaggeration
15:05 Solid drawing
15:34 Appeal
15:59 Outro


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#blender #tutorial #animation

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*Copyright Disclaimer Under Section 107 of the Copyright Act 1976, allowance is made for "fair use" for purposes such as criticism, comment, news reporting, teaching, scholarship, and research. Fair use is a use permitted by copyright statute that might otherwise be infringing. Non-profit, educational or personal use tips the balance in favor of fair use. No copyright infringement intended. ALL RIGHTS BELONG TO THEIR RESPECTIVE OWNERS*
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The principles of animation in Blender @PierrickPicaut_P2DESIGN

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