The Next Starship - E3 - Researching Quantum- and distance mechanics @ace_tristPWN
The Next Starship - E3 - Researching Quantum- and distance mechanics  @ace_tristPWN
Uploaded June 2022 | Updated September 2026, 21 hours ago
In this Series I want to create my own Starship for the Star Citizen Universe - not really to get it into the game, just for fun and some nice Cinematics. I want to cover the whole process from the very first sketches or silhouettes, over 2D Artworks, to 3D modeling, Texturing and so on - This Episode I have to do some boring research though - I want to create a very long range ship, but what does that actually mean in the game, and how can I make that happen in a plausible way?

I'll take my time in between episodes, so should you have opinions or ideas on the design, I might integrate them - Feedback and critique is very welcome!

00:00 - 00:36 - Introduction
00:36 - 01:23 - Some more Info about my Concept
01:23 - 03:01 - Distances in Star Citizen
03:01 - 05:12 - Existing long range ships
05:12 - 06:17 - Impact of Quantum drives on range
06:17 - 07:14 - Fuel and Fuel scooping
07:14 - 08:08 - New Sketch and Idea
08:08 - 08:41 - Outro

This is fan project with no official connection to Star Citizen or CIG, and uses music and graphics from the Star Citizen FanKit, including the two Tracks:
"Majesty of Space"

Additional music used:
"I Don't See the Branches, I See the Leaves", which is licensed under a Creative Commons Attribution licence.
chriszabriskie.com/dtv
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The Next Starship - E3 - Researching Quantum- and distance mechanics

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