Yuskebub | The Making of Hawk (for Pico Pico Peep MAP Part 5) @Yuskebub | Uploaded 3 years ago | Updated 8 hours ago
I thought that it would be interesting to have a rundown of all that I did to create Hawk's character rig for Pico Pico. Overall the process was fun (besides the number of times Maya decided to crash on me for seemingly no reason XD)!
I hope yall enjoy watching the process as well as some of my small ramblings as I show you! ^^
You can see the MAP part that this character model was featured in here: youtu.be/HZkoabzgWVA
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For this MAP: youtube.com/watch?v=PXmdolRagfY&t=23s
Host(s): ArtisticAngelLucas
Part(s): 5
Characters featured: Hawk (designed and owned by me)
Programs used: Autodesk Maya, Blender, Adobe Photoshop, After Effects and Premiere
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You can find me here!:
Twitter: @yuskebub
Instagram: @yuskebub
Ko - Fi: ko-fi.com/yuskebub
Comiss.io: https://t.co/g1SPzDSqFS
For business or commission enquires please contact: muddyanimation@gmail.com
I thought that it would be interesting to have a rundown of all that I did to create Hawk's character rig for Pico Pico. Overall the process was fun (besides the number of times Maya decided to crash on me for seemingly no reason XD)!
I hope yall enjoy watching the process as well as some of my small ramblings as I show you! ^^
You can see the MAP part that this character model was featured in here: youtu.be/HZkoabzgWVA
------------------------------------
For this MAP: youtube.com/watch?v=PXmdolRagfY&t=23s
Host(s): ArtisticAngelLucas
Part(s): 5
Characters featured: Hawk (designed and owned by me)
Programs used: Autodesk Maya, Blender, Adobe Photoshop, After Effects and Premiere
------------------------------------
You can find me here!:
Twitter: @yuskebub
Instagram: @yuskebub
Ko - Fi: ko-fi.com/yuskebub
Comiss.io: https://t.co/g1SPzDSqFS
For business or commission enquires please contact: muddyanimation@gmail.com