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strafefox | The Making of Aladdin / Cel animation in video games @strafefox | Uploaded 3 years ago | Updated 3 hours ago
During the 16-bit generation developers started to use a variety of techniques to create in-game graphics, one of them being hand-drawn animation. In this episode the development process behind Aladdin for the Mega-Drive, Earthworm Jim and The Lion King and how they were able to leverage the craftsmanship of traditionally trained animators.

Huge thanks to Ken Horowitz from Sega-16.com for his awesome book "Playing at the Next Level: A History of American Sega Games"



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vk.com/@maui_mallard-interview-with-the-creators-of-maui-mallard-part1

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Narration by Steven Kelly
youtube.com/user/StevenMKelly

//Music and Sources
For the complete track-listing with time-codes skip to the end of the video
Sources used for this video are also listed there.
The Making of Aladdin / Cel animation in video gamesTros Power Play Highlights - part 4 : zelda 3 , street fighter IILive stream strafefoxTop Sega Mega-Drive/ genesis games montage: 1990Alex Kidd in Miracle World overview Master SystemA quick look at Sonic the Comic (A Sega Magazine)CapCom 16-bit gemsQuackshot overview Mega Drive / GenesisMetal Gear MSX review | the road to Metal Gear SolidThunder Force 4 review Sega Mega Drive / GenesisThe Making of Castle of Illusion, Quackshot and World of IllusionMetal Gear 2 Solid Snake MSX overview

The Making of Aladdin / Cel animation in video games @strafefox

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