Uploaded July 2026 | Updated September 2026, 2 weeks ago
A compilation of various ways Howard can meet a terrible end on Doctor Morose's island of eldritch doom along with its four endings. Howard has a falling out with his friend Phillip when Morose picks him and not Howard, Howard sends letters that go unanswered, and stories of bad stuff happening on the island begin circulating so Howard decides to pay them a visit.
This 1.1 update adds four new deaths that I could find (one of which has new art) and I was finally able to get the scene where you find Phillip dead from taking too long so that's included too (for some reason Phillip would still be on the operating table despite the clock showing it was midnight). The hands during the Fleshamarizer boss fight give the same death as dying to them elsewhere. Nessie's tail also works like Mr. Dile's chomping (and in both cases I remembered to capture my cursor so you can see how that works).
I think the door to the underground city was also tweaked to not require all the notes to open which makes getting the ending of Howard dying putting the Old One back to sleep possible if you take too long and find Phillip dead.
As soon as you get the key from the moon you can escape for the worst ending (if you flee immediately you still get Howard thinking of Phillip's corpse despite never seeing it). If you didn't find all four ritual items (two of which are required to get to escape in the first place) and all the notes talking to Phillip has Howard force him to leave and escaping gets a different ending. If you go down to stop the Great Old One without freeing Phillip, taking too long so that Phillip dies, or Howard forces Phillip to go to the dock then Howard dies trying to escape. Free Phillip and stop the ritual to get the good ending.
It was a blast to play again and see the new stuff added. After checking out their artbook too I wish them the best of luck with whatever their next project is. There is of course some jank with the gameplay (and is more of a point-and-click adventure game with item puzzles) but I've enjoyed seeing the mash-up of different styles since learning of this game.
0:00 Molten Man
0:17 Lamp
0:34 Crocodile
0:52 Mechanical Hands
1:11 Fleshamarizer Chase (New)
1:36 Madness
1:58 Pillars
2:35 Moose Man
2:57 Nessie
3:22 Nessie's Tail (New)
3:41 Spiders
4:01 Gigantacantha
4:22 Fleshamarizer (New)
4:48 Falling (New)
5:08 Moon
5:51 Doctor Morose
6:05 Blood Howard
6:25 Ancient One
6:43 Great Old One
7:02 Finding Phillip Dead (New)
7:32 Escaping Without Phillip Ending
11:27 Escaping With Phillip Ending
15:53 Howard Dies Ending
17:09 Finale
18:16 Final Boss
19:14 Good Ending
25:27 Credits
The Island of Doctor Morose can be purchased at store.steampowered.com/app/3788120/The_Island_of_Doctor_Morose
My Social Media Stuff:
discord.gg/z6WhfmcYXu
twitter.com/CrankyTemplar
A compilation of various ways Howard can meet a terrible end on Doctor Morose's island of eldritch doom along with its four endings. Howard has a falling out with his friend Phillip when Morose picks him and not Howard, Howard sends letters that go unanswered, and stories of bad stuff happening on the island begin circulating so Howard decides to pay them a visit.
This 1.1 update adds four new deaths that I could find (one of which has new art) and I was finally able to get the scene where you find Phillip dead from taking too long so that's included too (for some reason Phillip would still be on the operating table despite the clock showing it was midnight). The hands during the Fleshamarizer boss fight give the same death as dying to them elsewhere. Nessie's tail also works like Mr. Dile's chomping (and in both cases I remembered to capture my cursor so you can see how that works).
I think the door to the underground city was also tweaked to not require all the notes to open which makes getting the ending of Howard dying putting the Old One back to sleep possible if you take too long and find Phillip dead.
As soon as you get the key from the moon you can escape for the worst ending (if you flee immediately you still get Howard thinking of Phillip's corpse despite never seeing it). If you didn't find all four ritual items (two of which are required to get to escape in the first place) and all the notes talking to Phillip has Howard force him to leave and escaping gets a different ending. If you go down to stop the Great Old One without freeing Phillip, taking too long so that Phillip dies, or Howard forces Phillip to go to the dock then Howard dies trying to escape. Free Phillip and stop the ritual to get the good ending.
It was a blast to play again and see the new stuff added. After checking out their artbook too I wish them the best of luck with whatever their next project is. There is of course some jank with the gameplay (and is more of a point-and-click adventure game with item puzzles) but I've enjoyed seeing the mash-up of different styles since learning of this game.
0:00 Molten Man
0:17 Lamp
0:34 Crocodile
0:52 Mechanical Hands
1:11 Fleshamarizer Chase (New)
1:36 Madness
1:58 Pillars
2:35 Moose Man
2:57 Nessie
3:22 Nessie's Tail (New)
3:41 Spiders
4:01 Gigantacantha
4:22 Fleshamarizer (New)
4:48 Falling (New)
5:08 Moon
5:51 Doctor Morose
6:05 Blood Howard
6:25 Ancient One
6:43 Great Old One
7:02 Finding Phillip Dead (New)
7:32 Escaping Without Phillip Ending
11:27 Escaping With Phillip Ending
15:53 Howard Dies Ending
17:09 Finale
18:16 Final Boss
19:14 Good Ending
25:27 Credits
The Island of Doctor Morose can be purchased at store.steampowered.com/app/3788120/The_Island_of_Doctor_Morose
My Social Media Stuff:
discord.gg/z6WhfmcYXu
twitter.com/CrankyTemplar










